MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

526 ratings
Yet Another IS Mech
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File Size
Posted
Updated
6.300 GB
Oct 8, 2023 @ 11:18am
Jul 8, 2024 @ 7:31am
30 Change Notes ( view )

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Yet Another IS Mech

Description
Correcting PGI's second greatest sin by bringing over the last remaining IS mechs from MWO. Check out the full changelog on the Nexus page: https://www.nexusmods.com/mechwarrior5mercenaries/mods/964

The original goal of this mod was to bring over the missing IS mechs from MWO. Now that's accomplished, time to expand into bringing in new mechs, variants, and other stuff.

YAML REQUIRED AND OVERRIDING/CONFLICTING FILES ARE INTENTIONAL. MECH RESCALE IS REQUIRED FOR THE MATAR AND FAFNIR TO LEAVE THE DROPSHIP!

'MECHS AVAILABLE:
- Roughneck (17 variants including 3 heroes)
- Hellspawn (11 variants including 1 hero)
- Fafnir (15 variants including 1 hero)
- Thanatos (14 variants including 1 hero)
> Thanatos MS (4 variants)
> Thanots Omni (7 variants)
> Thanatos XT (5 variants)
- Osiris (10 variants including 1 hero)
- Uziel (10 variants including 1 hero)
- Bushwacker (13 variants including 1 hero)
- Arctic Fox (9 variants)
- Black Hawk-KU (19 variants including 1 hero)
- Catapult H2 (20 variants)
- Gauntlet (7 variants)
- Hatchetman (18 variants including 3 heroes)
- Longbow (13 variants including 1 hero)
- Matar (3 variants including 2 heroes)
- Rifleman III (3 variants including 2 heroes)
- Nightstar (29 variants including 2 heroes)
- Rifleman (18 variants including 1 hero)
- Queen Crab (1 variant, eight more WIP)
- Raven (1 variant, more WIP)

OTHER ADDITIONS:
- Ported MWO skins for all mechs.
- DLC 3 and 6 melee weapons made available to all weight classes.
- Jump Jet support added to the Annihilator, Rifleman, and Archer.
- Loader King given new default skin to differentiate it from the Roughneck. Adds "standard" variants to certain faction spawn pools.

CREDITS
For a full list of credits, please see the Nexus page's description.
265 Comments
DeadRaiser  [author] 18 hours ago 
THIS MOD IS NOT UPDATED FOR THE DLC YET!
kianba Oct 2 @ 2:47pm 
Okay So, im sorry if this is slowly getting annoying, but is there any plan to update this mod for SOK? Or does it work already? Thanks in advance, and sorry again!
. Sep 30 @ 7:18am 
Does this work for SoK dlc?
Wither Sep 23 @ 10:20am 
Roughneck my beloved.
Silver Pheonix Sep 22 @ 11:39am 
Any news on an update to this mod?
Sire Vladimir Sep 7 @ 12:59pm 
This mode is fire DeadRaiser keep up the good work :dungeons_heart:
AikyaJager Sep 2 @ 1:14pm 
Makes sense, SoK is gonna be a big overhaul to the mechlab in general, a lot of work to get everything pushed out I reckon
DeadRaiser  [author] Aug 31 @ 10:27pm 
Post DLC is the best timeframe I currently have
DeadRaiser  [author] Aug 31 @ 10:26pm 
I have to help get YAML updated first
AikyaJager Aug 31 @ 5:44pm 
Yeah I saw it was being worked on, I was curious on a potential timeline, or if the plan is to wait for Shadow of Kerensky first and doing both updates at once