MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Yet Another IS Mech
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6.300 GB
8 okt 2023 om 11:18
8 jul 2024 om 7:31
30 wijzigingsnotities (weergeven)

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Yet Another IS Mech

Omschrijving
Correcting PGI's second greatest sin by bringing over the last remaining IS mechs from MWO. Check out the full changelog on the Nexus page: https://www.nexusmods.com/mechwarrior5mercenaries/mods/964

The original goal of this mod was to bring over the missing IS mechs from MWO. Now that's accomplished, time to expand into bringing in new mechs, variants, and other stuff.

YAML REQUIRED AND OVERRIDING/CONFLICTING FILES ARE INTENTIONAL. MECH RESCALE IS REQUIRED FOR THE MATAR AND FAFNIR TO LEAVE THE DROPSHIP!

'MECHS AVAILABLE:
- Roughneck (17 variants including 3 heroes)
- Hellspawn (11 variants including 1 hero)
- Fafnir (15 variants including 1 hero)
- Thanatos (14 variants including 1 hero)
> Thanatos MS (4 variants)
> Thanots Omni (7 variants)
> Thanatos XT (5 variants)
- Osiris (10 variants including 1 hero)
- Uziel (10 variants including 1 hero)
- Bushwacker (13 variants including 1 hero)
- Arctic Fox (9 variants)
- Black Hawk-KU (19 variants including 1 hero)
- Catapult H2 (20 variants)
- Gauntlet (7 variants)
- Hatchetman (18 variants including 3 heroes)
- Longbow (13 variants including 1 hero)
- Matar (3 variants including 2 heroes)
- Rifleman III (3 variants including 2 heroes)
- Nightstar (29 variants including 2 heroes)
- Rifleman (18 variants including 1 hero)
- Queen Crab (1 variant, eight more WIP)
- Raven (1 variant, more WIP)

OTHER ADDITIONS:
- Ported MWO skins for all mechs.
- DLC 3 and 6 melee weapons made available to all weight classes.
- Jump Jet support added to the Annihilator, Rifleman, and Archer.
- Loader King given new default skin to differentiate it from the Roughneck. Adds "standard" variants to certain faction spawn pools.

CREDITS
For a full list of credits, please see the Nexus page's description.
265 opmerkingen
DeadRaiser  [auteur] 20 uur geleden 
THIS MOD IS NOT UPDATED FOR THE DLC YET!
kianba 2 okt om 14:47 
Okay So, im sorry if this is slowly getting annoying, but is there any plan to update this mod for SOK? Or does it work already? Thanks in advance, and sorry again!
. 30 sep om 7:18 
Does this work for SoK dlc?
Wither 23 sep om 10:20 
Roughneck my beloved.
Silver Pheonix 22 sep om 11:39 
Any news on an update to this mod?
Sire Vladimir 7 sep om 12:59 
This mode is fire DeadRaiser keep up the good work :dungeons_heart:
AikyaJager 2 sep om 13:14 
Makes sense, SoK is gonna be a big overhaul to the mechlab in general, a lot of work to get everything pushed out I reckon
DeadRaiser  [auteur] 31 aug om 22:27 
Post DLC is the best timeframe I currently have
DeadRaiser  [auteur] 31 aug om 22:26 
I have to help get YAML updated first
AikyaJager 31 aug om 17:44 
Yeah I saw it was being worked on, I was curious on a potential timeline, or if the plan is to wait for Shadow of Kerensky first and doing both updates at once