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I have rewritten the patch into a Transpiler because it doesn't seem to play well with performance as a Postfix. It still has the added safeguards because I really don't want to bork peoples games with potential unhandled exceptions - even though there have never been reports, can never be too careful with the weather system.
Ah, very true. That paragraph was from back when all this mod did was change commonalities. Offsets were a later addition. I will be changing the description and also trying to fix the performance hit you have pointed out as I can reproduce it.
It seems like the alert for colonist clothing is calling the temperature on the current map every single UI draw, causing the slowdown. I used very "safe" approaches to the patches (try-catching), which incurs a minor performance penalty for the sake of preventing possible issues from breaking the game.
Granted this is in a full modlist and from other's testing it does not cause almost any performance hit if it's just by itself but it clearly doesn't play nice with other mods and it goes against the claims of the description that this doesn't use Harmony patches which is false and misleading.
Kind regards from yours truly.
i hate the winter "mandatory starvation arc" every year, and i hate that setting the heat setting up by 1 tick to turn off winter makes the map 150 degrees celcius all year long & your colonists drop dead just from opening the front door with no in-between
(I apologize if my English is rude or incorrect. I’m using a translator.)
Kinda. Pocket maps have their own weather def, so you can define their weather. I know for certain that the Obelisk Labyrinth uses "Labyrinth" and the insect and fleshbeast hives use "Undercave".