Barotrauma

Barotrauma

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Oops No Stations
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Sep 6, 2023 @ 6:20am
Oct 17, 2024 @ 3:39am
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Oops No Stations

Description
Hey You! Are you tired of playing Barotrauma the way it was intended to play? Or maybe you have a deep rooted hatred for stations and the npcs that call it home?
Well why don't you try this "Gameplay Overhaul Mod" that removes (almost) all stations, the merchants within them and the mission vendor for good measure!
You will be the deciding factor on your survival! Not those pesky station dwellers!
But, how can you even beat the game without missions or stations? Well this mod makes some adjustments to make it at least playable and not completely ridiculous.





For the more savvy of you might raise a question: How can I upgrade without stations?
I have a confession to make, I physically can't remove all stations. I know, I know, I've tried to offset this with removal of merchants and mission vendors but I'm afraid I have little choice in the matter, the game physically won't let me remove the exit biome stations.
I hope you can forgive me.
And if you can, well consider giving this mod a go!

Important Note for Singleplayer players: Disable tutorials if you don't want to get softlocked, as there is no mission vendor npc to get rid off the tutorial popup telling you to "Find a way to make money".



Addons:


Download Easy Mode Addon Here



Hard Mode Coming Soon(ish)tm


Download Abandoned Stations Addon Here

Anyone is free to dive into the files of this mod and make their own edits/addons, hell let me know if you make a public one and I'll add it to a list

Credits:







This mod only works on new saves, as you already have generated the stations on existing saves.

I highly recommend starting with a sub that has a fabricator.

Overrides:
  • Location types, this is essential to set all other locations to not spawning.
  • Outpost Generation Parameters, in order to remove forced stations.
  • Sub Upgrades, so that they can be bought with materials instead of money.
  • Captain Corpse, so the classified document can be found on them to gain reputation.
Popular Discussions View All (2)
4
Oct 16, 2024 @ 5:14am
PINNED: Bugs and Compatibility:
LeCrazyy
0
Sep 7, 2023 @ 1:09pm
PINNED: Patches
LeCrazyy
75 Comments
LeCrazyy  [author] Sep 29 @ 3:15am 
What could go wrong
Lyn Sep 29 @ 3:06am 
Time for Neurotrauma, Immersive Repairs, No Stations and Hungry Europans... :barotrauma:
LeCrazyy  [author] Aug 6 @ 2:50pm 
hehe
3LDINO Aug 6 @ 12:55pm 
the description of this page alone made my day
LeCrazyy  [author] Jul 9 @ 3:41pm 
It def changes up how you play a bit, one day one hard mode is finished that will be amplified I hope. :captainsmooth:
John Dick Jul 9 @ 3:40pm 
That's feels so simple, but so different from base game, I like it!
Newton's Third Law Jun 12 @ 9:54am 
That makes sense, thanks!
LeCrazyy  [author] Jun 12 @ 2:08am 
Possible but would require extra work to reintroduce merchants as they are currently all hard blocked and goes against the design part of the mod. I've got no issue if someone wants to do it, but I wont.
Aether Jun 11 @ 9:16pm 
I think I asked this before, but is it possible to have a variant where the map start with no station, but the player can repair beacon stations to make stations spawn?
LeCrazyy  [author] Jun 11 @ 3:56pm 
Dont believe its possible to make submarines cost resources, no support for it unlike upgrades.