Total War: WARHAMMER III

Total War: WARHAMMER III

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(Working) - Agemouk's TOMB KINGS: Extended (But balancing)
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1.399 GB
2. sep. 2023 kl. 14:08
5. dec. kl. 1:15
47 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
(Working) - Agemouk's TOMB KINGS: Extended (But balancing)

Beskrivelse
⚒️ 🚧🏗️ - This mod is currently working but being rebalanced for a post 6.3 environment.

"In that dread desert, beneath the moon´s pale gaze, dead men walk. They haunt the shifting dunes of the breathless, windless night, brandish weapons of bronze in mocking challenge and bitter resentment of the life they no longer possess. And sometimes, in ghastly dry voices, like the rustling of sun-baked reeds, they whisper the one word they remember from life. The Name of the one who cursed them to their existence, more than death but less than life. They whisper the name, Nagash..."
—Extract from the Liber Necris, translated by Mannfred von Carstein.



Under-Construction - This mod is currently being fully revised for a post 6.3 environment.

This mod is the work and love of the great High Priest Agemouk (may he retire in peace in the sandy lands of western Europe), I'll try to care care of it as he's been doing so for the past 6 years, thanks Age <3
The day of awakening has come! This mod is a full overhaul mod of the Tomb Kings faction. It adds unique heroes, units, new caster generic lords, changes building lines, adds unit upgrades, technologies, skills lines, faction rites and two new custom factions (with Mixu's Unlocker) and much, much more. The mod creates more faction identity and expands a number of core features for Settra the Imperishable, High Queen Khalida, Arkhan the Black and Grand Hierophant Khatep's forces. You can find the full current mod description here on this here.[docs.google.com]

The suggested play settings when using this mod is Hard/Hard or Very Hard/Hard (which is what it has been tested on the most). If you normally play on Normal, I would recommend at least increasing this to Hard when using this mod and playing a Tomb Kings faction. The mod is fully compatible with Drunkflamingo's Table Top Caps mod which I highly recommend using with this mod for a unique playthrough experience.

Do not use this mod with Radious, SFO or any other major overhaul without a viable submod. Using other Tomb Kings reworks, Tomb Kings unit modifications or Tomb Kings reskin mods in addition to Tomb Kings: Extended is not advised and may cause conflicts, instabilities or serious imbalances.

Overview
To give a small sample of the many, many changes they include Legendary Hero, Apophas, The Cursed Scarab Prince:



On turn two you will acquire a quest to obtain Apophas to your faction. Each faction has a special bargain with Apophas giving him a unique factional skill bonus based on what your Faction Leader has promised may weigh the scales in Usirian's executioner's favour. Apophas himself is a deadly assassin, bringing to the Tomb Kings factions the same murderous single target elimination that he delivered on tabletop.

Or maybe instead you'll pursue adding Sehenesmet, Last Vizier of Quatar to your forces?



You can find the full current mod description here.[docs.google.com]

Contributors
Thanks to all collaborators! Agemouk of course, Obsidian, Elon, Blackoutsider - their enthusiasm and support for developing the mod in all highly skilled areas is the only reason why you have this mod.

Thanks to contributors! Akercrombie, Yogo Pogo, Lokibaal, Chaosrobie, Meuhoua, Drunkflamingo, Skørne, Empy, Catclops is not a fun guy, Ubermorgan, Hazard Maks, H3ro & The_Inquisitor - Your kindness in contributing to the mod is highly appreciated.

Many thanks to Prop Joe for being constantly so supportive and very generous with his time.

Thanks for the very kind permission of the extraordinarily talented artist Alejandro Pacheco, (please check out his Instagram here: https://www.instagram.com/alejandropachecoart/ ) for use of his Arkhan the Black picture for the Followers of Nagash loading screen.

FAQ & Known Issues
Follow the tracks in the sand....[docs.google.com]

Advice and Guides
A Rough Guide to Building Pyramids [docs.google.com]

Sub-Mods
Follow the tracks in the sand...[docs.google.com]

Credits
Very many thanks to any modder who kindly allowed me to use their mod assets within my own Tomb Kings mods there are many and various but include Xoudad, Shakyrivers, Chaosrobie, Deco, Aexrael Dex, Willemsen, lessisgood, Poljanan, LordOmlette, Tiktaq'TOK/Sieghard Rosenzweig, Volkmar the Grim and I'm sure a few I'm forgetting too. Thank you.

A special thank you to the amazing Hazard, Aider Alvin, iAboLo6fa, 𝓚ℒ𝔅 & Dungeon Master for sharing some of their brilliant screenshots and letting me use them.

Special thanks also goes for the latest Pyramids update to Grackul for all his TWUI and scripting help, and Rhox for his scripting support - thanks so much guys!



If you want to share your ideas, lore discussions or just see what we are up to, join us on

Discord [discord.gg]
Populære diskussioner Vis alle (7)
14
For 9 timer siden
New Bugs Thread
Agemouk
54
29. nov. kl. 17:14
Feedback and suggestions
NoSkill
1.076 kommentarer
Frozen_Sun For 11 timer siden 
need update
SpiralRazor For 13 timer siden 
Major update likely broke a lot mods. This version was released for a 6.3 environment.
shr3dd3rxw For 18 timer siden 
Anyone else's game crashing I'm only using this mod and the 2 requirements btw
AI-Man 4. dec. kl. 9:38 
the Khemric Titan is coming :WH3_skragHapp:
also add Nagash kthx <3
hey bro read my name :D
SpiralRazor 30. nov. kl. 15:08 
The best hint i can give right now is, try to control the settlements hat let you forge the talisman that provides +18 ward save....right now those are the only things protecting from the massive amount of burning that khorne/tzeentch brings lol.

Build Zandri pyramid first. Everything else you can build the entryway and the two starter pieces...wait till zandry is built first before starting in on the penalty blocks of the other pyramids.

Best start for Lords is Rhupresh and Thutep; they will allow you to build up regions extremely quickly and both have generalist armies so easy to recruit a workable force.
SpiralRazor 30. nov. kl. 14:52 
@The Ohio Question

Still testing things, Kallida campainge, Hard/Hard . So far you can bring out armies faster but theres still so many things to buy that youre always going to be starved for Canopic Jars until super late game.

Balance is better than before for sure. Tzeentch and Slaanesh own to the left of you and Khorne on the right..so its still a battle to advance. Almost everyone on the map will hate you when you start building pyramids lol.

I also found that collecting the books is easier now, except for the one that resides down near the chorfs...that one can be a pain.
Cryptotec88 25. nov. kl. 14:01 
Thanks! Love this mod!
The Ohio Question 23. nov. kl. 17:02 
so whats the balance like right now? over performing or under?