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The fetid grotto and sealed demon i set to spawn most every game, cause it's great to be able to change a couple preferences or get some free madness points, or for the grotto able to spread a madness plague, or even just get a quick tiny disruptive plague going for low menace then be able to lay low.
Is this intentional, or is this a bug? It looks like it makes umbral elves extremely vulnerable to ophanim's light, which would be a neat feature since they seem really resistant to shadow.
My god went "yum yum yum" very quickly on the crypt, and then when orc aggro drew a soul, my spirit caller walked a little bit north and abused tf out of the camp to have zombies and plague coming from the north, and a green tide coming from the south.
Also a fast Buccaneer realized that in the sea just northwest, there was a trade route that I could plunder 1900 gold from.
Sadly I drew too much awareness by awakening too fast and not realizing that the plague power has a major drawback of creating evidence (got to learn to read one of these days....)
I got stomped by an even-more massive alliance army, but boy the mid-game and early game of that run through was pretty sweet!!
Fixed now. Thank you for the report!