边缘世界 RimWorld

边缘世界 RimWorld

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ATH's Styleable Framework
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Mod, 1.3, 1.4, 1.5, 1.6
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更新日期
421.737 KB
2023 年 8 月 7 日 上午 4:19
7 月 7 日 上午 2:20
10 项改动说明 ( 查看 )

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ATH's Styleable Framework

在 Anthitei 的 1 个合集中
ATH's mods
8 件物品
描述








Core game:
- Armchair
- Chess Table
- Autodoor
- Door
- Autodoor
- Bed
- Double Bed
- Royal Bed
- Wall
- End Table
- Sarcophagus*
- Animal Flap
- Bedroll
- Double Bedroll

Royalty:
- Brazier
- Drape
- Throne
- Grand Throne
- Harp

Ideology:
- Darklight Brazier
- Darktorch
- Drum
- Reliquary

Biotech:
- Crib
- School Desk
- Baby Decoration



Why framework?

The main reason for existence of this framework is because it is easier to add patches in one framework than think how to make style mods compatible with each other. So if you are making style mod, feel free to use this framework.

If you are in need of other thing patch I am open to expand it further.

*About sarcophagus!
Thanks to [LTS] now you are able to make styled sarcophagus! It is bit more difficult than with others so it requires some additional code. Here is short instruction.[justpaste.it]

[www.buymeacoffee.com]
[discord.gg]
44 条留言
郑哥 9 月 21 日 上午 4:31 
Error Report: ATH's Styleable Framework
Hello, I’m encountering a compatibility issue with your mod "ATH's Styleable Framework"—it conflicts with "Glitterworld Destroyer 5 - Mechanoid Addon". When both are enabled, the game crashes during map generation with this error:
Error:Error in GenStep: System.InvalidCastException: Specified cast is not valid.[Ref DBD8EEB4]
GD3.GenStep_MechGrave.GenerateGrave (Verse.IntVec3 loc, Verse.Map map) [0x00024]
GD3.GenStep_MechGrave.ScatterAt (Verse.IntVec3 loc, Verse.Map map, Verse.GenStepParams parms, int count) [0x00001]
Verse.GenStep_Scatterer.Generate (Verse.Map map, Verse.GenStepParams parms) [0x0004f]
Context:The error traces to the "Glitterworld Destroyer 5" mod’s GD3.GenStep_MechGrave class (mechanoid grave generation), which has an invalid type cast. But the conflict only occurs when your "ATH's Styleable Framework" is active—likely due to overlapping logic in map generation or object handling.
Rubus 8 月 7 日 下午 12:54 
~ATH do we part
Kingdark 7 月 25 日 上午 9:02 
Just a minor complaint, but the image on the top right still says 1.5 @author you might want to consider updating that for those that pay attention to that only.
AmberGlowBug 7 月 23 日 上午 7:27 
When meditation thrones turn sideways they turn in to big ? signs.
combatant 7 月 9 日 上午 10:04 
Thank you for updating this :)
Hanz 3 月 19 日 下午 7:02 
Outta curiosity are you ever planning on expanding vanilla ideology styles like rustic and whatnot?
posthum 2024 年 8 月 1 日 上午 5:59 
Nevermind Gloomy Vanilla Overhaul was the culprit.
posthum 2024 年 8 月 1 日 上午 5:20 
All the furniture from this mod cannot properly rotate for me, anyone know what gives? If I rotate a table by 90 degrees, the visual representation of the tables changes accordingly, but the occupied tiles remain the same and the chairs do not line up with the table anymore.
Dahaka 2024 年 7 月 23 日 上午 8:15 
Anthitei  [作者] 2024 年 7 月 14 日 上午 8:55 
@Ghost you can browse through my xml and graphics if you open floder with my mod via in game mod manager. So enjoy^^