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MEGA Item Integration Patch (For the Kaizo/UWE+ Modpack)
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19.193 MB
2023 年 8 月 2 日 上午 11:08
12 月 7 日 下午 8:18
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MEGA Item Integration Patch (For the Kaizo/UWE+ Modpack)

在 Anrhaa 的 1 个合集中
MEGA Kaizo/UWE+ Modpack (2025)
596 件物品
描述
Summary:

This mod assures the MEGA Kaizo/UWE+ Modpack works as intended.

No, seriously. If you don’t use the collection, it's very likely you’d get a CTD for the vast amount of ‘missing references’ warnings and errors.

Changes to listed mods:

You can check them here!

Mods Merged/Replaced:

You can check them here!
281 条留言
Anrhaa  [作者] 11 月 21 日 上午 6:44 
@w-o-w. Yep, worked as inteded
w-o-w 11 月 21 日 上午 5:07 
Thank you for your detailed explanation is much more clear now.
I belived that was possible to assign a condition OR to a single state


I checked the save and the deluged king had is state set to ( 2 Imprisoned)

And after the import the wrath of the deluged event reactivate and the flooded oasis still a no faction bar .
Anrhaa  [作者] 11 月 20 日 下午 2:33 
@w-o-w. Btw that distinction from Alive (1), Dead (0) or Imprisoned (2) means one can set different Town Overrides linked at each state.

For example:

If a Leader A is dead (0), while Leader B is alive (1), Town becomes Leader B's
If Leader B then is imprisoned (2), then Town becomes malnourished.
If later Leader B is killed, then Town becomes ruins

And so on
Anrhaa  [作者] 11 月 20 日 下午 2:29 
@w-o-w. Alright. I checked again and... And everything seems to be working as intended. The 'No Faction' bar is the 'destroyed' state.

Alright, the game recognize 3 states: Alive (1), Dead (0) or Imprisoned (2). Those are mutually exclusive. So if a characters is Imprisoned (2), even for 1 second, it's no longer considered alive (1) or dead (0). So a modder can play with that for different triggers.

Now, 'Flooded Oasis (override) Destroyed' checks for 'deluged king ALIVE = False'. So, if the Deluged King is in a state different than alive (1), that means if he's dead (0) or imprisoned (2), the Town Override happens.
w-o-w 11 月 20 日 下午 1:00 
What about to add also the condition "is imprisoned" along with is dead?
Should make the world state happened and the incompatibility is minimum.

The most probably thing you can do with him is to collect the bounty, so he will have the is imprisoned state, once the world state happened, it can even be recruited, and probably his state will remain "imprisoned".
Anrhaa  [作者] 11 月 20 日 下午 12:24 
@w-o-w. Actually, yes. No faction bar is the default when the Deluged King is not killed outright. I should do a small change so it becomes destroyed instead.

I'm purposely avoiding adding my own world states to avoid future inconpatibilities
w-o-w 11 月 20 日 上午 10:15 
Hey man thank you for checking!
According to the fcs yes, but if you sell the bandit leader for the bounty and recruiting him probably won't affect the world state. For example the deluged king.

- Defeated (alive)
- Sold to holy nation
- recruited.

Flooded Oasis became a no faction bar, even if I import.

From my tests: the deluged king remain in the state alive or imprisoned for the game if sold and recruited and never reach the "is dead state" (condition 0) so the world state for the flooded oasis doesn't change completely to destroyed.

The hideout becoming a no faction bar is kinda of a default world state in any case?

But that's why i pointed it out,
Basically all the swamp bandits factions hideouts according to fcs become bars is kinda of repetitive..
Anrhaa  [作者] 11 月 16 日 下午 9:12 
@w-o-w. About the Swamp gangs, I checked FCS and this what happens to all these towns:

+ Flooded Oasis (The Deluged): It becomes destroyed if the Deluged King is dead.

+ Swamp Hideout (Red Sabres): It's only affected by Kaizo's World States.
- It becomes Swamp Ninja's, if Red Sabre is dead and Shade is alive.
- It becomes a Blackshifter's Casino, if Red Sabre and Shade are dead, while Big Darkbrow is alive.
- It becomes a Grayflayer's Bar, if Red Sabre, Shade and Big Darkbrow are dead, while Big Gray is alive.
- It becomes destroyed is all bosses are dead.

+ Green Katana Hideout (Green Katanas): It becomes a no faction bar if the leader is dead.

+ Blue Cleaver Hideout (Blue Hideout): It becomes a no faction bar if the leader is dead.
w-o-w 11 月 12 日 上午 10:19 
What does this condition?

Sarin Trade 1: Added 'T_ME DC_IS_IMPRISONED = 0'

I bring Tyr to the shek for its bounty. But I can't Complete the quest and have the "reward".

I check the world state for Tyr in the save and it's imprisoned value: 2.
w-o-w 11 月 12 日 上午 10:04 
Just a quick feedback for suspicious lab, for UWE Merdrock . There is a cannibal nest that spam under the ancient lab on the terrain.

Not sure if the nest can be spam inside the building in the first floor or at least in the zone left between the bridge and the beginning of the lab ramp.