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报告翻译问题










I belived that was possible to assign a condition OR to a single state
I checked the save and the deluged king had is state set to ( 2 Imprisoned)
And after the import the wrath of the deluged event reactivate and the flooded oasis still a no faction bar .
For example:
If a Leader A is dead (0), while Leader B is alive (1), Town becomes Leader B's
If Leader B then is imprisoned (2), then Town becomes malnourished.
If later Leader B is killed, then Town becomes ruins
And so on
Alright, the game recognize 3 states: Alive (1), Dead (0) or Imprisoned (2). Those are mutually exclusive. So if a characters is Imprisoned (2), even for 1 second, it's no longer considered alive (1) or dead (0). So a modder can play with that for different triggers.
Now, 'Flooded Oasis (override) Destroyed' checks for 'deluged king ALIVE = False'. So, if the Deluged King is in a state different than alive (1), that means if he's dead (0) or imprisoned (2), the Town Override happens.
Should make the world state happened and the incompatibility is minimum.
The most probably thing you can do with him is to collect the bounty, so he will have the is imprisoned state, once the world state happened, it can even be recruited, and probably his state will remain "imprisoned".
I'm purposely avoiding adding my own world states to avoid future inconpatibilities
According to the fcs yes, but if you sell the bandit leader for the bounty and recruiting him probably won't affect the world state. For example the deluged king.
- Defeated (alive)
- Sold to holy nation
- recruited.
Flooded Oasis became a no faction bar, even if I import.
From my tests: the deluged king remain in the state alive or imprisoned for the game if sold and recruited and never reach the "is dead state" (condition 0) so the world state for the flooded oasis doesn't change completely to destroyed.
The hideout becoming a no faction bar is kinda of a default world state in any case?
But that's why i pointed it out,
Basically all the swamp bandits factions hideouts according to fcs become bars is kinda of repetitive..
+ Flooded Oasis (The Deluged): It becomes destroyed if the Deluged King is dead.
+ Swamp Hideout (Red Sabres): It's only affected by Kaizo's World States.
- It becomes Swamp Ninja's, if Red Sabre is dead and Shade is alive.
- It becomes a Blackshifter's Casino, if Red Sabre and Shade are dead, while Big Darkbrow is alive.
- It becomes a Grayflayer's Bar, if Red Sabre, Shade and Big Darkbrow are dead, while Big Gray is alive.
- It becomes destroyed is all bosses are dead.
+ Green Katana Hideout (Green Katanas): It becomes a no faction bar if the leader is dead.
+ Blue Cleaver Hideout (Blue Hideout): It becomes a no faction bar if the leader is dead.
Sarin Trade 1: Added 'T_ME DC_IS_IMPRISONED = 0'
I bring Tyr to the shek for its bounty. But I can't Complete the quest and have the "reward".
I check the world state for Tyr in the save and it's imprisoned value: 2.
Not sure if the nest can be spam inside the building in the first floor or at least in the zone left between the bridge and the beginning of the lab ramp.