Barotrauma

Barotrauma

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EK Dockyard Remastered(EK Dockyard 重製版)
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75.706 MB
30. juli 2023 kl. 2:51
7. juli kl. 1:13
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Abonner for at downloade
EK Dockyard Remastered(EK Dockyard 重製版)

I 1 samling af Lucifinel
Lucifinel's MOD
13 genstande
Beskrivelse
PS:The translation here is not yet complete, so for now, a temporary translation using ChatGPT has been provided. The terminology is likely different from what is used in the game.

This is the EK branch mod with the fewest bugs on the entire Workshop.

EK Dockyard Remake

As the name suggests, I’ve reviewed the entire mod, fixed issues, adjusted balance, and matched it to the new version.

Even though it is a remake, this mod still belongs to the original creator, Videogames.

Here is the original mod:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2390137099

Installation Order
There is no longer a need for EK Mods for 1.x.x.x or EK Mods Traditional Chinese (many comments have changed significantly). The order of the four EK Remake files can be arranged freely, with no major issues.

However, if you have the BT mod installed, be sure to place EK Utilities Remake above the BT mod. Other than that, the order doesn’t matter.

The following lists most of the changes made (it’s normal if I’ve forgotten some, as I made too many changes):

Full Chinese translation, including some new item descriptions, and fixes for incomplete or incorrect translations in previous EK patches and Traditional Chinese mods.
Fixed display bug caused by missing alphablend="false" in some lighting.
Added subcategories for easier item search in the Submarine Editor (other EK Remakes will gradually be added).

Item Changes:

Small Ground Pump: Depth slightly reduced (a bit higher than wall height), minor reduction in power consumption.
Added Tritium (same as EK Armory Remake, to prevent errors when Armory is not enabled, but you can choose not to enable Armory).
Added Helium-3, used in crafting certain items.
Rotatable Exhaust Pipes depth modified (set to 0.959).
Power Fins optimized for better performance (Note: If you want them indestructible, set durability to 99, otherwise, the texture for damage indicators won’t disappear).

Reactor and Power Systems:

Reactor and Generator: Redesigned for better balance, adjusted power generation and fuel consumption (updated the code to prevent bugs). Added extra fuel slots.
Hydrocarbon Fuel: Material changes, quality adjustment (10% durability per level), stack limit increased to 8, explosion mechanism changed to the same as welding fuel tanks.
New Fuel Enhancer fuel, with twice the durability of Hydrocarbon Fuel, and 15% durability per quality level.
Diesel Generator: Power generation boosted; Large (10,000), Medium (6,500), Small (3,500).

Fusion Reactor:

Fusion Reactor: Modified meltdown time to match real-world behavior (Fusion reactors are known for safety, unlikely to explode). Medium reactor significantly increases power output.
Fusion Fuel (Tritium-Deuterium): Material change (requires Tritium to craft), increased quality (10% durability per level).
Fusion Fuel (Oxygen Ore): Material change (requires Uranium, setting up a reaction between Oxygen Ore and Uranium to generate fusion fuel). Durability increased to 120 (+15), quality added (10% durability per level).
Fusion Fuel (Helium-3): Requires Helium-3 for synthesis, increased quality (10% durability per level).
Fusion Fuel (Alien Battery): Synthesis output halved (materials doubled), but durability doubled, quality increased (15% durability per level).

Crafting and Tools:

Adaptive Workbench: Increased power consumption, accelerated crafting speed, added skill requirement for repairs, damage on repair failure.
Fixed Thrusters: Performance optimization.
Control Chair: Added effects to alleviate nausea, drunkenness, and hallucinations.
Stun Coil: Mechanism modified (now a true Electromagnetic Coil, not a turret imitation, which allows no need for virtual projectiles).

Miscellaneous:

Advanced Emergency Lights: Removed power input interface, all lights no longer have PowerTransfer elements (they can no longer transfer power).
Distribution Box: More painful to
134 kommentarer
Teru 16. sep. kl. 5:40 
唔,刚才又试了一下,似乎不是冲突的问题,因为我下掉其他大型mod也像是下掉dynamic europa一样解决了卡死,感觉可能是因为加载的物件太多,内存溢出导致的卡死了
Teru 16. sep. kl. 5:17 
进入潜艇编辑器之后,不是会一直往下加载物件吗,似乎加载到一定程度就会卡死,大概是到dynamic矿物的地方上下吧
Lucifinel  [ophavsmand] 15. sep. kl. 22:15 
@Teru 剛才試了一下,不會卡死,或者你能更詳細的說明卡死的過程嗎?
點進去潛艇編輯器的時候卡死?還是放出某物件時,或者是看某欄位時,或編輯到一半的時候
Lucifinel  [ophavsmand] 15. sep. kl. 22:08 
@Teru 怪了,以前我也玩過dynamic Europa不過沒遇到這個情況欸,新版本才出現的問題?
Teru 15. sep. kl. 12:15 
发现这个mod现在和dynamic Europa冲突,两个一起开就会在潜艇编辑器卡死
The Royal Vulpine IV 8. juli kl. 21:33 
@Witch King I managed to fix it. In the mod description it says to load EK Utilities above BaroTraumatic (BT). That did not fix it, however loading EK Utilities above ALL OTHER MODS from the main menu DOES seem to fix it. The issue stems from EK Dockyard and EK Utilities causing the "Allow in-game editing" option to enable on all controllers on a sub for each object. Load EK Utilities first and EK Dockyard Remastered second. Everything else can be loaded after those two. I have confirmed this fix with another user's computer and in both mission and campaign mode.
The Royal Vulpine IV 8. juli kl. 20:48 
I have also just confirmed the periscope input box vanishes when turning off EK Dockyard Remastered. Is there a specific order these should be loaded in?
The Royal Vulpine IV 8. juli kl. 20:39 
@Lucifinel Actually our issue is a bit different. During normal gameplay while trying to use a turret, a window is stuck on screen in the bottom right that says "Periscope: Output" with a text box that just says "1" that can be changed. The box will not go away and blocks any attempt to aim and fire towards the bottom right of the screen.
Lucifinel  [ophavsmand] 8. juli kl. 2:01 
@AvaritiaStar 我把那個功能拆到了這個MOD當中

如果大家有想要潛望鏡的UI按鈕,那就安裝這個MOD

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3520017155
Lucifinel  [ophavsmand] 8. juli kl. 1:58 
@The Royal Vulpine IV The changes to the periscope will be moved to a separate mod.

If you're referring to the periscope UI button I previously removed, the changes to the periscope will be split into this separate mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3520017155