Crusader Kings III

Crusader Kings III

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Alerts Manager
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29 jun, 2023 @ 17:51
19 nov, 2024 @ 11:40
11 ändringsnotiser ( visa )

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Alerts Manager

Beskrivning
Alerts Manager
I created this mod because I was frustrated that alerts didn’t display all the information I was interested in, particularly people who could be invited with a hook and marriages for dynasty children. I also brought them all together on the same interface.

Features
This mod adds new alerts:
  • Invitations: Dynasty members who wish to move to your court or who have a hook forcing them to do so.
  • Education: Dynasty members in your court aged 3 to 6 who need training or a guardian.
  • Marriage: Dynasty members (adults and children) and courtiers who can marry within your court, with a few filters to apply.
  • Grant Land: Eligible dynasty members who can safely receive land. They have no claims, have children, or are young and fertile. They will not cause problems and will be loyal subjects.
  • Conversion: Dynasty members or courtiers who can be converted to your faith.
  • Witchcraft: House members who can easily be converted to witchcraft to form a witch coven in your house and continue converting after the coven is established.

Supported Languages

Future Evolution
I’m thinking of adding an alert for courtiers who are about to leave the court and maybe an alert to invite knights better than those currently in service.

Permission Policy
You can use Alerts Manager in your mod, but you MUST credit the author on your mod’s description page.

Credits
I am heavily inspired by Viegnar’s mods, and I highly recommend you check out his work.

Thank You
If you’d like to support me: You can buy me a coffee ❤️[ko-fi.com]
If you need help, you can join my Discord server[discord.gg]

82 kommentarer
Fabouin  [skapare] 29 okt @ 14:31 
Non
Livialys 29 okt @ 12:05 
Est-ce que le mod désactive les succès ?
Finarfin 29 jun @ 17:33 
FYI, I determined that it's the [KET] Omniscient mod that is causing alerts about raiding when you aren't a raiding nation.
Finarfin 15 jun @ 14:51 
Interesting. Maybe it's a bug in the base game then. I'll do some investigating.
Fabouin  [skapare] 15 jun @ 11:17 
@Finarfin It doesn't mean anything to me... my mod doesn't affect the notifications linked to war or raid
Finarfin 15 jun @ 8:00 
What about the ongoing issue with being notified of raid targets when you're not a raid-capable nation?
Fabouin  [skapare] 15 jun @ 6:21 
I can always add an option to add the player's children if you like.

Regarding the marriage issue for adventurers, adventurers don't have access to the "find a wife" interaction, so it's normal that there's no alert.
Fabouin  [skapare] 15 jun @ 0:46 
I didn't put the alerts for the guardians for the player's children because the game already offers it by default ... but it may have changed
tALAZIz 14 jun @ 23:59 
I have found the fix for the alerts for guardians not appearing:
go to Steam\steamapps\workshop\content\1158310\2996519353\common\important_actions and open 99_alertmanager_guardian.

Every piece of code that starts with every_courtier should look like this:

every_courtier = {
limit = {
dynasty = root.dynasty
exists = liege
liege = root
is_adult = no
age >= 6
num_of_relation_guardian = 0
has_education_focus_trigger = yes
root = {
is_character_interaction_valid = {
recipient = prev
interaction = educate_child_interaction
}
}
}
try_create_important_action = {
important_action_type = action_can_assign_guardian_to_dynasty_kid
actor = root
recipient = this
secondary_recipient = this
}
}
12EVO 19 apr @ 10:01 
from what I noticed after a few playthroughs, everything works in early game and by mid to late game all your direct children stops showing up specifically in education alerts. cousins, neices, nephews and court etc seems to still be fine.