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UWE - Remove Argonians (Reptiloids)
   
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2023 年 6 月 26 日 上午 10:35
2023 年 7 月 31 日 上午 6:48
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UWE - Remove Argonians (Reptiloids)

在 Dr. Igor Dolvich 的 1 个合集中
Lore Friendly Role-Playing Experience v1.9.8.1 (2025)
496 件物品
描述
A small patch for UWE, which removes the "Reptiloid" race in its entirety. I personally found it slighlty "not Kenshi", which goes against the Roleplaying Collection I'm curating (shameless plug).

By default, UWE has quite a bit of interaction with the Argonian races included in the mod. This required a removal of multiple dialogue branches, characters, factions, squads, world events, and a couple of other instances.

Slight spoilers for my quest mod, Companion Quest: A Drifter's Story..., or if you want to just find this settlement straight away: Squatter's Rites, once a thriving settlement in the Swamps, now lies abandoned and forgotten, left to decay after a failed expedition. See screenshots for a small example. It currently lies abandoned in the South-Eastern corner of the Swamps, near the Burning Forest.


Place it after UWE to take affect.


Patches:

Based on a similar mod by Metallumere, UWE - Purge Reptilians. Thank you for the inspiration and tips for this mod! The original version of the mod is effectively the same, although I completely redid it to have a "clean" foundation to build a totally separate patch, Adventurer's Guild Patch, as well as adding additional "Roleplaying" functionality (Future quest). A patch of a patch of a patch for a mod list, if you will.

Please report any issues you find with the mod, I may have missed small interactions buried in some dialogue tree somewhere (there were dozens).
27 条留言
Dr. Igor Dolvich  [作者] 2024 年 8 月 28 日 下午 6:58 
@Laughing Forest

Thank you! I will patch this when I get a chance, thank you for letting me know :cactusrum:
Laughing Forest 2024 年 8 月 28 日 下午 1:28 
I think there still remains a Start option that is for the lizardmen. When attempting to load it, it loads a human and says "no valid races". So that start should also be removed as part of this patch?
Dr. Igor Dolvich  [作者] 2024 年 5 月 28 日 下午 9:31 
@FoolishJester

No problem bro :2017stickycrab:
FoolishJester 2024 年 5 月 28 日 下午 5:03 
thanks for this, i have no problem with reptiles in kenshi but i prefer the geckos mod so this mod helps it not be redundant
Dr. Igor Dolvich  [作者] 2024 年 2 月 24 日 上午 7:45 
lol no problem @Dawnheart

It was fun, I agree :steamlaughcry:
Paladin Dawnheart 2024 年 2 月 24 日 上午 7:11 
Thank you for this. Though this does take away the satisfaction of killing them lol.
Dr. Igor Dolvich  [作者] 2024 年 1 月 24 日 上午 6:17 
@Ren'Dahu Nation

I'll remove the sexy shek ladies too, then :steammocking:

lol
Ren'Dahu Nation 2024 年 1 月 21 日 下午 4:33 
lol. we have sexy bone plated women but no reptiles allowed.
Dr. Igor Dolvich  [作者] 2023 年 11 月 7 日 上午 8:48 
@Boatt

No problem bro. That's kind of how I felt originally, they're a decent idea and make sense from a design point of view (lizards in the swamps), but I like the original intent of Kenshi's races and lore.

There is a hidden surprise though, should you explore around a bit using this mod. Have fun :2017stickycrab:
Boatt 2023 年 11 月 7 日 上午 6:02 
You're a legend, this was almost single-handedly stopping me from wanting to try UWE.