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报告翻译问题
That looks more like a mod conflict or broken installation.
Point Defense laser is the strongest PD but still it's only good against fighers and torpedos, with damage never exceeding few hundreds omicron.
While single combat turret can easily have 5k+ DPS or 20k+ burst damage, not counting coaxials, lasers and railguns which have much larger damage.
Proton Torpedo Launcher (PTL) - a special weapon type usable by carrier fighters (called bombers in this case), or manually in a small and fast ship.
I will check the Vsync/frame limit as i currently have no cap on so my FPS is upwards of 200.
Thanks for all your hard work with this mod! I know avorion is very niche and its great to see passion projects for it despite that!
Looking forward to the 3.0 Xavorion release!
This is really strange and shouldn't happen.
The only issue that I've seen with seeker LRMs is that some projectiles failed to hit their target.
I have a full weapon rework planned for Xavorion 3.0, so that's something I'll need to check. Thanks
Out of curiosity - have you tried setting up VSync or Frame Limit on Avorion?
There are some known issues with high frame rates, maybe it could be related.
As for bolters, yeah - currently those are "special" type of weapon that only exists as coaxial.
This is going to change for 3.0 release
Thank you for the reply!
Im noticing that any missile system that ISN'T coaxial is not locking onto targets or seeking them at all. The game just kinda shows the default "aim here" lead indicator for LRM, MRM, and SRM that are not coaxial. Even with autofire on the selected turret its not tracking or adjusting the missiles, just kinda spamming them at the Vanilla lead indicator causing most of them to miss or desync and give ghost hits.
When building turrets in the turret fac adding or removing target cards doesn't seem to apply any stat changes to the turret at all, no matter how high or low you go on them. I have the latest versions and am running ONLY your recommended mods and required mods.
I have also noticed that all Bolter turrets are ONLY coaxial, regardless of size of turret or "ship class". Is that intended?
Target Lock is the same as vanilla "Seeker" modifier, LRMs should work the same as initial SRM turret you start with.
Is there a chance that LRM was created at turret factory with no targeting cards? Other than that, all LRMs really should track currently selected target.
As for guidance system, it's named like this to include other type of targeting, like velocity based for PTL.
Coaxial just means it cant rotate, regardless of projectile guidance type.
Optimal range is related to accuracy only (and probably shouldnt be displayed for seeker weapons).
For example:
Gattling LRM-6-GA
Material: Xanion
Guidance system: Target Lock
Range: 28km
Optimal Range: 4km
Targeting an enemy ship in range and the turret starts firing. Granted its Gatling so its just a massive spread of missiles, but it seems none of them track anything. it just shoots like a normal turret. No special indicator that its tracking, no curve in missile trajectory, no adjustment. Its like shooting a normal cannon. Is this intended? does the target need to be at "optimal" range to have tracking?