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What is exactly happening in your case? Docking objects and rift missions should be working fine,
like this video:
https://youtu.be/pKbk3UL9hkA?list=RDpKbk3UL9hkA&t=6774
I'll do some tweaking and see if that fixes it. (If it still bugs me I'll be back, but hopefully not.)
If I understood correctly, you're not using full X mod - just AI, Formations and Flight Physics, right?
> "can't transfer cargo/fighters from other ships"
- Should be fixed by Docking module
> "they seem to get stuck" ... "ships just fly at absurd speeds in huge circles"
- Without class system, some ships and upgrades can impact AI
vanilla Velocity Bypass systems are known to break AI in that way
also ships, that have large acceleration/velocity and/or low braking thrust can get stuck.
Same with low yaw/pitch/roll values.
You could try slowing down ships that misbehave.
- Sometimes I can't transfer cargo/fighters from other ships even though I'm close to them.
- Sometimes I can't get ships to actually refine, they seem to get stuck (this may have been happening to a lesser extent before adding flight physics, but until I added that, things were just crashing into other things all over the place)
- Sometimes ships just fly at absurd speeds in huge circles, sometimes up to 100k+ away from the ship I'm piloting.
It's more annoying than game breaking at this point, and most of it (except the crazy formation circles) seems to be fixed after a save/reload cycle, so at least it's not persistent state.
Any ideas?
This only works with extended movement orders. Try with Sprint ( Doble-click RMB ).
Rocket icon should appear next to your ship.
Double tapping has been added as "sprint to"