Avorion

Avorion

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[2.5.2+] Xavorion: Class System
   
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21. juni 2023 kl. 18:31
29. aug. 2024 kl. 6:46
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[2.5.2+] Xavorion: Class System

I 2 samlinger af LM13
[2.5.2+] Avorion eXtended - Quick Install
28 genstande
[2.5.2+] Xavorion: eXtended Gameplay Preset
38 genstande
Beskrivelse
Extension and rework of Ships, including upgrades, flight model, progression and build mode ruleset.
Adapts gameplay for 8 ship classes from M1-Scout to M8-Capital, with their own stats, roles and weapons.

Part of "Avorion - eXtended" gameplay overhaul.
For more information, check "Xavorion: eXtended Avorion" mod page.


  • Save Game Altering: Yes, this mod can't be removed.
  • Ship Design Altering: Yes, do not overwrite your Vanilla ships.

Purpose of this mod:

- Replace Vanilla game approach of "bigger ship is better"
- Allow usage of mixed fleets of smaller and larger ships
- Add a purpose for all sized ships at any stage of the game
- Make it easier to build functional ships
- Class System is a Core concept of Xavorion, with all other modules built around it.

Easier build mode

Building ships is much easier, and requires less thrusters and engines to keep your ship functional.
Math behind blocks to stats conversion has been completely replaced and depends much more on ship size.

Volume of a ship defines a Class, which converts to Base stats and Top stats available.
Build mode UI displays how well your ship is built, relative to its current class.

New build system is flexible, allowing for advanced tinkering - balancing slots, durability, speeds and weapons.
New upgrades allow less advanced modifications to be made without editing blocks.

New Upgrades - Engines, Gyros, Boosters and Roles

Total of 18 new upgrades have been added to allow quick modifications, specializations and combat boosts for any kind of ship or scenario.

-Engine and Gyro upgrades can be used to revive non-functional ships, or change their flight behaviour.
-Boosters upgrades enable combat related abilities, overpowering your weapons, shields, or adding more "kick" to your engines.
-Framework and Core subsystems add a quick way to specialize your ship.

Ship Classes - Overview

All ships are automatically adapted by volume into one of 8 classes with either Light, Medium or Heavy variant.
Each class and variant defines base stats of a ship - speeds, rotation, and shield recharge time.

New ruleset is simple to follow - smaller ships have better speed, evasiveness and shield regeneration.
Larger ships are slower to fly, rotate and recharge - but tougher and capable of using powerful, long range weapons.

The fun part is, build mode is flexible enough to bend those rules.

Velocity below is a base minimal value just for reference.
Actual values depend on crew, block materials and upgrades.

  • M1 - Scout: Base: 585 m/s Slots: ~2
  • M2 - Interceptor: Base: 570 m/s Slots: ~3
  • M3 - Vanguard: Base: 440 m/s Slots: ~4
  • M4 - Corvette: Base: 270 m/s Slots: ~8
  • M5 - Frigate Base: 220 m/s Slots: ~12
  • M6 - Cruiser Base: 180 m/s Slots: ~15
  • M7 - Dreadnought Base: 150 m/s Slots: ~15
  • M8 - Capital Base: 110 m/s Slots: ~15

Xavorion-only Features

New flight model for AI
Requires Xavorion: Flight Physics, Formations

- Enables class-based flight model for AI and RTS controlled ships

New RTS gameplay
Requires: Full Xavorion Overhaul

- Smart attack controls
- Improved movement & positioning
- Formation system
- Role system, tactical combat
- Class-based weaponry & torpedos
- Improved AI

Discussions, Suggestions, Bug Reports

Questions, discussions and bug reports for full overhaul are available at main mod page.
If you have anything to ask/share but are not sure where, that's the place:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/discussions/2923179923
Populære diskussioner Vis alle (1)
11
28. juni 2023 kl. 7:21
Setting a Dedicated running with a few of your mods, to share the log
Koinzell || Souza
87 kommentarer
FenFenScreeScree 3. dec. kl. 12:36 
You raise a fair point. I'll be waiting patiently then.
LM13  [ophavsmand] 3. dec. kl. 12:25 
@FenFenScreeScree

This will change in Xavorion 3.0

Hard caps will be replaced with soft caps, editable via config. Still, some cap system is needed.
Otherwise, we end up with vanilla where biggest ship is always better, regardless of anything else.
FenFenScreeScree 3. dec. kl. 12:18 
I gotta be real, putting a hard cap on the velocity regardless of how many engines you slap on her and how many speed-related subsystems is frankly asinine and unrealistic from a physics standpoint. Your other mods have been wonderful, but this particular one, I gotta say no thanks to.
LM13  [ophavsmand] 3. dec. kl. 10:24 
@FenFenScreeScree

You can tweak base speeds for each ship class in ShipsDatabase.lua file, other than that, class system cannot be removed.
You need to uninstall whole Xavorion and start new game on Vanilla instead.

Also, not sure what you mean by "installing boosts", vanilla upgrades don't exist in Xavorion so that doesn't sound right.
FenFenScreeScree 3. dec. kl. 10:12 
So it's THIS mod, no? Is this the one that's putting a hard cap on my ship's speed limit no matter how many boosts I install? Absolutely infuriating. I need to know how to remove that cap myself, or else I'm going to have to just uninstall this.
LM13  [ophavsmand] 11. sep. kl. 3:45 
@A lil Birdy

Not sure what you mean by roll system, but currently there's a single type of formation - arrow/spearhead.
You can create sub-formations to change it's flight shape - as pictured at in-game encyclopedia.

@Syl

There's a new UI on the left in build mode, which displays the ratio of thrusters, engines and other blocks.
If you're already at 100 p.p. then the only way to increase y/p/r is by Gyro subsystem upgrade.
But yeah - you can't make M6 as fast and agile as an M5 or M4 (at their top stats).
A lil Birdy 1. sep. kl. 5:32 
Hey, its there a guide on how the roll system works, is this something we can manually changed to make the ships in a fleet fly in specific formations?
Syl 30. aug. kl. 5:24 
I just cant seem to get my m6 to increase yaw and pitch, no matter howmany thrusters i add. The numbers look to change, then a couple seconds later they change back to much lower stats in yellow. Sure seems like a cap to me :/
Koinzell || Souza 28. aug. kl. 15:09 
Wonderfull to see that you still improving the project ! its a really nice mod, thanks for the work and time youre investing in this, cant wait for the 3.0.
LM13  [ophavsmand] 28. aug. kl. 8:58 
@terhun11

It's been a long time since I've checked which Xavorion mods could work as standalone,
at this point I'd suggest either using all of them, or none.

I think, in your case, is that shield component(custom code added by X), throws errors in some cases - due to missing X mods.
That would explain your issues, but that's just a guess.

I am working on a 3.0 version now, which will be just one package instead of 17+ mods, but it also means current version will stay as it is.