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EntityManager.hpp:41: class gladius::scene::feature::Feature*_cdecl
proxy::core::EntityManager<class
gladius::scene::feature::Feature>::add(class std::unique_ptr<class
gladius::scene::feature::Feature,struct std::default_delete<class
gladius::scene::feature::Feature> >): Entity already exists.
This happens every time I attempt to reload my save. I have only the required mods. Too many voices works up until turn 5 and then stops. I am very new to modding. I just need an experienced hand to solve this riddle. I think it's trying to direct me somewhere but I can't work it out. :)
Sorry for bombing the Thread :)
I will most likely return at a later point in time but right now I am not able to continue working on Gladius Mods. :(
Stat.cpp:67:unsigned int_cdecl
gladius::scene::unit::state::State::getBoneID(void) const:
Assertion"boneID !=-1u" failed :Death Korps Sergeant
Gladius has encountered a problem and needs to close