边缘世界 RimWorld

边缘世界 RimWorld

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Obsidia Expansion - Arachnas Xenotype
   
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Mod, 1.4, 1.5, 1.6
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1.959 MB
2023 年 6 月 17 日 上午 6:23
8 月 18 日 下午 1:07
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Obsidia Expansion - Arachnas Xenotype

在 Lored 的 1 个合集中
Obsidia Expansion - Legacy Collection
16 件物品
描述

The main innovation of the mod is the Arachna(Spider like) xenotypes, from the planet Obsidia.
Successful result of research to recreate and insertion of genes that imitating the powers of the divinity by the Crimson Arachna Cult. The main feature of the Arachna xenotype series is the presence of several pairs of additional arachna legs, which improve their movement and manipulation, a gland capable of releasing a dangerous neurotoxin, secreting a sticky web with which they can stun and slow down enemies. Arachnas are nocturnal, very aggressive, warlike but weak to temperature extremes and fire.
  • Widow Arachna - quite delicate, but deadly at long range combat and can be excellent psy-users. As a side effect, they gained an affinity for Crafting, but this cost them a large debuff at Animal, Plant, and Mining skills.
  • Wolf Arachna - the most deadly and dangerous, due to their increased aggressiveness, they are equally skilled in both melee and ranged combat, they also have the potential for psy-users. As a side effect, they gained an affinity for Arts, but this cost them a large debuff in Animal, Plant, and Medicine skills.
  • Goliath Arachna - the sturdiest and most furred, but slow and prefers melee combat, they also don't well psy-users. As a side effect, they gained an affinity for Building, but this cost them a large debuff in Animal, Plant, and Cooking skills.




In general, the mod adds:
  • Xenotypes: 3
  • Genes: 23

Q: Is this mod CE compatible?
A: Just like the core mod - Obsidia Expansion.

Q: Will this mod work on 1.0, 1.1 or another game version?
A: Mod only supports the versions stated in the description.

Q: Is this a completed mod?
A: Yes, in terms of content, the mod is complete. But support for the mod continues.

Q: Is this mod save game compatible?
A: Maybe. But due to the fact that the mod introduces a new xenotypes and genes, I still recommend using the mod with new saves.
Translation
  • English - included
  • Ukrainian - included
  • Russian - included
  • If you would like to translate this mod into your native language, I will be happy to help with this.
Special thanks
For excellent character illustration lns_owl Instagram[www.instagram.com] / Steam

[ko-fi.com]
热门讨论 查看全部(2)
8
6 月 19 日 上午 8:47
置顶: Bug reports / Баг репорт
Lored
3
2023 年 9 月 6 日 上午 9:48
置顶: Suggestions / Предложения
Lored
29 条留言
Lored  [作者] 9 月 23 日 下午 6:06 
@gunningminer69 Yes, all Obsdidia Expansio series mods work perfectly with other mods that add genes/xenotypes.
If the question is about will there be connections between mods? The answer is no. Mods will run in parallel without affecting or interfering with each other.
gunningminer69 9 月 23 日 下午 5:25 
Would this work with other gene mods? Like big and small?
Vlad Draculea 9 月 15 日 上午 4:38 
does webshoot ability spawn webs on the floors/walls?
Latex Santa 8 月 11 日 下午 1:34 
@Lored
Ah, ok. I'll just have to make these factions myself with other mods, then.
Lored  [作者] 8 月 11 日 下午 12:45 
@Latex Santa No. All xenotypes from my mods are already integrated into the base game and some mods factions.
I don't want to overload the game with a large number of similar factions just for the sake of a couple of xenotypes.
Latex Santa 8 月 11 日 下午 12:26 
@Lored
Could we get a faction of these beasties, please?
Lored  [作者] 8 月 10 日 上午 8:34 
Starting today. Bug reports posted outside the proper thread will, unfortunately, be ignored.
Thanks for your understanding.
Blacksoul 6 月 19 日 上午 8:47 
It took me a long time, but I found out a hidden incompatibility between this mod and Life Lessons: Medical Mishaps. Your OE_Web damage def applies globally a hediff of Crack, but that hediff should be applied only to bones (solid parts). I changed it to Bruise and it works fine.
SaddamHussein69 5 月 18 日 上午 6:42 
Smash, next.
midnightwarrior19 5 月 8 日 上午 7:48 
@naj30004 i disagree Impids fire spew is an active ability while the venom is a passive trait. Yttakin shamblers are still strong, Acidic and Toxic shamblers have the same effect, and if you use either of the other fang genes they still work on shamblers hence why lore's also do.