Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem










You see, I am playing with both SF and SI AND JNRs project 6T. All 3 seem to play nice... Except that it appears that 6Ts core mod, "Grand Eras" locks the proper fort improvement at the "Castles" tech, while the unit added by SF "Expansionist" is unlocked with the CIVIC "Early Empire" WAY EARLIER. This unfortunately makes the Expansionist unit–thus Strategic Forts ENTIRE PURPOSE–Virtualy Useless.
Longshot, do you know of any solutions or workarounds? If not, I understand.
Sorry for the long text.
If you don't want changes from this mod, and only the SF fix, then go to the steam workshop folder of this mod:
"C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2985054473"
and delete these files:
- StrategicAirStrips.lua
- StrategicMissileSilos.lua
Oh, I think those were meant to Doc_Furtado, not me :D