安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










You see, I am playing with both SF and SI AND JNRs project 6T. All 3 seem to play nice... Except that it appears that 6Ts core mod, "Grand Eras" locks the proper fort improvement at the "Castles" tech, while the unit added by SF "Expansionist" is unlocked with the CIVIC "Early Empire" WAY EARLIER. This unfortunately makes the Expansionist unit–thus Strategic Forts ENTIRE PURPOSE–Virtualy Useless.
Longshot, do you know of any solutions or workarounds? If not, I understand.
Sorry for the long text.
If you don't want changes from this mod, and only the SF fix, then go to the steam workshop folder of this mod:
"C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2985054473"
and delete these files:
- StrategicAirStrips.lua
- StrategicMissileSilos.lua
Oh, I think those were meant to Doc_Furtado, not me :D