tModLoader

tModLoader

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Spirit Classic
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English, Chinese
Bestandsgrootte
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487.938 MB
29 mei 2023 om 10:14
1 nov om 12:05
57 wijzigingsnotities (weergeven)

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Spirit Classic

Omschrijving
-- By Team Spirit --

Spirit currently adds:
- 1401 new items!
- 41 new armor sets!
- 8 new bosses​!
- 3 brand new biomes: the Spirit, the Asteroid Field and the Briar!
- A complete rework of the Ocean biome!
- A brand new Quest System!
- 255 new enemies and minibosses!
- 3 new events: the Tide, the Jelly Deluge, and the Mystic Moon!
- A new Weapon Enchantment system!
- 34 brand new music tracks for vanilla and modded events and biomes!
...and so much more for you to discover!

Introducing a variety of bosses, biomes, weapons, events, and mechanics, Spirit is one of Terraria’s largest content mods.
Spirit has been developed by a team of passionate modders since 2015, with the goal of expanding the vanilla experience and breathing new immersive life into your world.
Since then, the mod has continued to grow and evolve, boasting over 3 million downloads in its lifetime on 1.3.5.
After another long update, Spirit is ready to take on 1.4.4, and showcase what it can do in the future.

We hope you enjoy!

Discord: https://discord.gg/YUFGbSccSZ
Check out the mod's discord and forum page for more information! We hope you enjoy the mod, and please report any issues you encounter :)

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For those on the Workshop, please join the Discord if you have issues!
Organizing help on in the comment section is near impossible.

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----- FAQ -----
Q: Is this mod compatible with <Other Mod>?
A: This mod is compatible with Calamity and Thorium, and all other known content mods. Report issues if there are any.
Calamity WILL overshadow both Thorium and Spirit, however, as it is balanced around itself instead of vanilla.

Q: How do I get the quest book?
A: Find the Adventurer in the underground Briar, and get the quest book from him.
Origineel geplaatst door tModLoader SpiritMod:
Developed By Team Spirit
Populaire discussies Alles weergeven (64)
4
1
11 apr om 10:58
Bug-Freezing When Turning in Lumoth/Brightbulb
Aqueous BlackFire
4
24 mei om 6:54
Unable to accept quests from NPCs other than the Adventurer
Neon
1
11 apr om 13:58
"Fishy Business" Quest not working
Zendaya = Hat
1.026 opmerkingen
Oniwabanshu 3 uur geleden 
Can you please do something about Remnants mod and the Briar? it loves to override either the corruption, the starting area or be truncated by the dungeon. It seems particularly big and grows too deep.
GabeHasWon  [auteur] 29 nov om 11:13 
Calamity's liquid issue should be fixed now - that was NOT on our end.

@psychochaos That sounds like a different error. I'll need more information to fix it - do you have a crash log?
psychochaos 28 nov om 20:31 
Hey this morning I was playing with stars above and it was fine but right now, every time I have it enabled my game crashes and i tested every other mod i used together and they work but its only spirit that crashes my game.
savitar8686 28 nov om 9:15 
Hey This morning I was playing and after the Calamity update yesterday. I ran into an unfortunate issue in which whenever I walked into the briar biome it crashed. This is an issue I have seen multiple people run into. The crash occurs with Spirit mod water effects and the Calamity water style. The snippet of the error is this Unable to cast object of type 'SpiritMod.Effects.Waters.Spirit.SpiritWaterStyle' to type 'CalamityMod.Systems.CalamityModWaterStyle' I really hope this bug gets fixed soon.
Seblack8 28 nov om 8:39 
Hi! After yesterday’s Calamity update, my game started crashing on world load.
It looks like Calamity is trying to cast SpiritMod’s water style as a Calamity water style, which causes an InvalidCastException.

Error snippet:
Unable to cast object of type 'SpiritMod.Effects.Waters.Spirit.SpiritWaterStyle' to type 'CalamityMod.Systems.CalamityModWaterStyle'

It only happens when Calamity and SpiritMod are enabled together. Disabling SpiritMod fixes the crash.
It seems to crash during tile light / water lighting calculations.

Could you check if the latest update changed something in Calamity’s water/light handling?

Thanks!
Will You Jump? 28 nov om 5:05 
I've got the same issue going on with Spirit not working with Calamity. Instead of the reach biome though its the spirit biome and I'm getting the same pop up of "Spiritwaterstyle" interfering with "Calamitymodwaterstyle". Clearly something is messed up if this is going on with multiple biomes. I hope this bug gets fixed here soon.
KAKO 28 nov om 1:29 
Could it be related to the recent Calamity Mod update? Did it become incompatible?
Sucram 27 nov om 21:37 
I recently started a new playthrough along with Calamity Mod and everything was going great until now. Now I'm getting CTDs when I get near the Reach biome. Looking at the log, it says it's something about an unhandled exception with "unable to cast object of type Reachwaterstyle" and "Calamitymodwaterstyle" related to "LiquidEmitLight" or something like that... Could it be related to the recent Calamity Mod update? Did it become incompatible?
GabeHasWon  [auteur] 27 nov om 20:10 
Update for what?

@Shadowhuf That's an intentional choice, so that Glyphs aren't just power creep. What do you mean with the duplication though?
Sushiistheway 27 nov om 17:32 
pls update O.O