tModLoader

tModLoader

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Spirit Classic
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tModLoader版本: 1.4.3, 1.4.4
文件大小
发表于
更新日期
487.938 MB
2023 年 5 月 29 日 上午 10:14
11 月 1 日 下午 12:05
57 项改动说明 ( 查看 )

订阅以下载
Spirit Classic

描述
-- 魂灵团队 --

魂灵目前添加了:
- 1401个新物品!
- 41套新盔甲!
- 8个新boss​!
- 3个全新的生物群落:魂灵之地、小行星带和荆棘之地!
- 一个完全重做的海洋生物群落!
- 全新的任务系统!
- 255个新的敌人和迷你boss!
- 3个新事件:潮汐、水母雨和苍蓝秘月!
- 全新的武器附魔系统!
- 34首全新的音乐曲目,适用于原版和模组的事件和生物群落!
……还有更多等着你来探索发现!

引入了各种boss、生物群落、武器、事件和机制,魂灵是泰拉瑞亚最大的内容模组之一。
魂灵由一群充满激情的模组制作者自2015年开始开发,目标是扩展原版体验并为你的世界注入新的沉浸式体验。
从那时起,该模组便不断的发展壮大,在1.3.5版本的生命周期内下载量超过300万次。
经过另一次长时间的更新,魂灵已准备好迎接1.4.4版本,并展示其在未来能够做些什么。

我们希望你喜欢!

Discord:https://discord.gg/YUFGbSccSZ
请查看模组的Discord和论坛页面以获取更多信息!我们希望你喜欢这个模组,并请报告遇到的任何问题。

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对于那些在创意工坊上的人,如果有任何问题的话,请加入Discord!
在评论区组织帮助几乎是不可能的。

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----- 常见问题 -----
Q: 这个模组与<其他模组>兼容吗?
A: 除了 Remnants 和 Builder's Essentials 以及 Polarities 一些较小的视觉上的问题外,是的。
该模组与 Calamity 和 Thorium 以及其他已知的内容模组兼容。
然而,Calamity 会使 Thorium 和魂灵黯然失色,因为它围绕自身而非原版进行平衡。

Q: 我在世界生成时遇到了崩溃。我该如何解决它?
A: 如果你在使用 Remnants 或 Builder's Essentials ,请禁用它们。这两个模组会阻止魂灵的地形生成。
如果你想使用 Polarities ,那么在选择世界时会有一些问题。
但这应该不会影响任何事情,世界可以像往常一样生成。游戏玩法也应该不受影响。

Q: 我该如何获得任务书?
A: 在地下荆棘之地中找到冒险家,并从他那里获得任务书。
热门讨论 查看全部(64)
4
1
4 月 11 日 上午 10:58
Bug-Freezing When Turning in Lumoth/Brightbulb
Aqueous BlackFire
4
5 月 24 日 上午 6:54
Unable to accept quests from NPCs other than the Adventurer
Neon
1
4 月 11 日 下午 1:58
"Fishy Business" Quest not working
Zendaya = Hat
1,025 条留言
GabeHasWon  [作者] 11 月 29 日 上午 11:13 
Calamity's liquid issue should be fixed now - that was NOT on our end.

@psychochaos That sounds like a different error. I'll need more information to fix it - do you have a crash log?
psychochaos 11 月 28 日 下午 8:31 
Hey this morning I was playing with stars above and it was fine but right now, every time I have it enabled my game crashes and i tested every other mod i used together and they work but its only spirit that crashes my game.
savitar8686 11 月 28 日 上午 9:15 
Hey This morning I was playing and after the Calamity update yesterday. I ran into an unfortunate issue in which whenever I walked into the briar biome it crashed. This is an issue I have seen multiple people run into. The crash occurs with Spirit mod water effects and the Calamity water style. The snippet of the error is this Unable to cast object of type 'SpiritMod.Effects.Waters.Spirit.SpiritWaterStyle' to type 'CalamityMod.Systems.CalamityModWaterStyle' I really hope this bug gets fixed soon.
Seblack8 11 月 28 日 上午 8:39 
Hi! After yesterday’s Calamity update, my game started crashing on world load.
It looks like Calamity is trying to cast SpiritMod’s water style as a Calamity water style, which causes an InvalidCastException.

Error snippet:
Unable to cast object of type 'SpiritMod.Effects.Waters.Spirit.SpiritWaterStyle' to type 'CalamityMod.Systems.CalamityModWaterStyle'

It only happens when Calamity and SpiritMod are enabled together. Disabling SpiritMod fixes the crash.
It seems to crash during tile light / water lighting calculations.

Could you check if the latest update changed something in Calamity’s water/light handling?

Thanks!
Will You Jump? 11 月 28 日 上午 5:05 
I've got the same issue going on with Spirit not working with Calamity. Instead of the reach biome though its the spirit biome and I'm getting the same pop up of "Spiritwaterstyle" interfering with "Calamitymodwaterstyle". Clearly something is messed up if this is going on with multiple biomes. I hope this bug gets fixed here soon.
KAKO 11 月 28 日 上午 1:29 
Could it be related to the recent Calamity Mod update? Did it become incompatible?
Sucram 11 月 27 日 下午 9:37 
I recently started a new playthrough along with Calamity Mod and everything was going great until now. Now I'm getting CTDs when I get near the Reach biome. Looking at the log, it says it's something about an unhandled exception with "unable to cast object of type Reachwaterstyle" and "Calamitymodwaterstyle" related to "LiquidEmitLight" or something like that... Could it be related to the recent Calamity Mod update? Did it become incompatible?
GabeHasWon  [作者] 11 月 27 日 下午 8:10 
Update for what?

@Shadowhuf That's an intentional choice, so that Glyphs aren't just power creep. What do you mean with the duplication though?
Sushiistheway 11 月 27 日 下午 5:32 
pls update O.O
Shadowhuf 11 月 15 日 下午 5:07 
ive noticed that the glyphs duplicate weapons when using them along with removing the prefix like it says on the wiki. Its a bummer, that it doesnt synergizes with the prefix modifiers as well as the enchantment mod. Im sure its probably a lot of work or game breaking(?).

Figured id post this on here.