Transport Fever 2

Transport Fever 2

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Move It!
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Track/Street: Track, Street
Misc: Script Mod
标签: Move, MoveIt
文件大小
发表于
更新日期
515.153 KB
2023 年 5 月 26 日 上午 3:26
2023 年 8 月 10 日 上午 8:57
3 项改动说明 ( 查看 )

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Move It!

描述
By popular request here is a tool that allows you to move nodes and constructions to allow fine control of placement of objects.

Features:
- Selection modes for nodes, segments and constructions (stations, depots, industries etc.)
- A preview of the new selection is drawn onto the terrain along with the result of the proposed offsets
- For segments there is the option to change the "edge type", i.e. add or remove tunnels and bridges, this allows you to easily elevate or bury a road or rail line. The default option will "KEEP" whatever it already was, but you can use "AUTO" which will automatically add a bridge or tunnel if the offset to terrain is greater than 10m, or you can manually force the particular edge type.
- When moving constructions with segment connections (e.g. road and rail stations/depots) Move It! will try to reconnect everything following the move (you can toggle off this behaviour)
- The X-Y coordinate offsets are (by default) aligned along the axis of the item being moved as this is convenient most of the time. This can be changed to the "absolute" axis which is useful when moving a large number of segments so they all move in the same manner (as opposed to relative to their own tangents)
- By default the normal validation is disabled (checks for collision, curvature, slope etc.). You can toggle this - sometimes it is useful because if (for example) you build a track with "too much slope" then you will have trouble if you want to double-track it later
- Z offset (elevation) has the option to be relative to the terrain (as opposed to relative the current position). This can be helpful in making a road/rail "hug" the terrain, or elevating/burying it
- Integration with my "Undo!" mod, if you have it installed then you will be able to undo any changes made with this mod. (This mod still works find without !Undo)

Limitations
- As with my Undo! mod, town buildings have proven a problem. It is possible to move the physical structure but it becomes an empty shell and no longer functions, for now town building movement is disabled
- Related to the above, moving streets with town buildings will cause all of them to dissapear.
- Even with validation disabled there may be some cases where it is unable to build, the message "Construction not possible" is basically a hard "no" from the game
- The "preview" is limited to painting onto the terrain, so changes in elevation (z) cannot be shown.
- Currently the "rotation" option is only applied to constructions as its probably not meaningful for nodes, and somewhat ambiguous for segments

I have been using this mod a while myself and I haven't had any problems, but as always, (auto) save frequently because this game can be fragile! Let me know if you have any issues and please try to include stack traces/log snippets if something goes wrong, along with what mods you were using.

Enjoy!
热门讨论 查看全部(3)
2
8 月 18 日 上午 3:07
[Feature/Contribution] Finer handling + performance boost
VacuumTube
2
2023 年 6 月 5 日 下午 3:21
List of un-movable constructions
GordonDry
0
2023 年 6 月 26 日 下午 2:56
Freestyle Station Crash
joshiejack
51 条留言
WhoaTJ 11 月 9 日 下午 2:37 
This mod has potential, ill start off with that. But overall, I was unable to get it to work as intended. Perhaps im not using it right due to the lack of direction on how to use it, i really dont know. I tried to move a bread factory closer to my grain factory and found that in order to make that happen, i needed to completely replace the grain factory with the bread factory. Initially this wasnt a big deal until i found that everything i moved was placed in the ground. So i now have a bread factory that looks like a gold mine location. I cant say that im a fan nor do i understand how this mod has so much attention. Additionally, I could not get the mod to "UNDO" this attempted move. Luckily i was able to re-load the game file from before i installed this mod, but i feel like this mod needs explicit directions and some brushing up.
Kittyraww 10 月 19 日 上午 6:53 
This mod is literally a hit or miss... 50-50 either it does what is suppost to or crashes the game.

Really annoying even on vanilla assets
SteelRodent 5 月 23 日 下午 12:13 
Not saying this mod don't work, but with ~450 active mods it causes script overload and makes it borderline impossible to do anything (even without using Move It at all), because the game more or less dies whenever it has to bulldoze or build something. With just a few mods it's fine, just when you've got a lot of other stuff active, adding Move It becomes too much
infixo 4 月 16 日 上午 4:00 
Awesome mod. Been using it for quite some time and have 2 suggestions for improvement.
1. It is difficult to make small movements, like micro-adjustments, because getting that 1 or 2 on the slider is tedious. It would be great to have some sort of precision mode, where entire slider is like 10x less that usual.
2. A button to reset all sliders to zero. Resetting them one by one is tedious. Or even better, once you complete the move, they could reset by themselves.
Ötte 2 月 27 日 下午 1:19 
This mod is nearly perfect and a real game changer - great work...

But I had a crash and as I couldn't find this as a known issue, I'll report this here.
I wanted to chance an industry building with a truck unload stop on the road. This creates a crash.
Far_Rockaway 1 月 10 日 上午 5:54 
is it possible to make it able to move assets and trees?
RamblinRick 2024 年 10 月 6 日 上午 7:31 
Great mod. Nice to see the C:S2 mod in TF2. I moved a Train depot, and the attached track moved with it. Well done! Thank you for the mod
Hot single psychic near you 2024 年 6 月 10 日 下午 9:42 
Is there a way to move assets placed on tracks?
atheorsa 2024 年 3 月 31 日 下午 3:18 
Hello! Is there any way to scroll when selecting bridge type?
VacuumTube 2024 年 2 月 3 日 上午 5:37 
Great mod, but would it be possible to have higher resolution of the numbers... I think adjustments below 1m might be useful somtimes.