全面战争:战锤3

全面战争:战锤3

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Bretonnian Royal Lake Guard - New Elite Units for Bretonnia [Updated for 7.0]
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units
标签: mod
文件大小
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更新日期
127.128 MB
2023 年 5 月 20 日 下午 5:08
12 月 4 日 下午 12:02
56 项改动说明 ( 查看 )

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Bretonnian Royal Lake Guard - New Elite Units for Bretonnia [Updated for 7.0]

描述
General

- 14 custom-made elite units
- 1 legendary hero with unique items and abilities
- Every unit comes with its own custom-designed abilities
- Fan-made lore that ties into the original story
- Mod includes a visual change for Louen Leoncoeur (no gameplay changes) – optimized for maximum compatibility



Royal Lake Guard (Spear and Shield)
Blessed by the Lady, these living saints stand as eternal protectors of Bretonnia. They are the shield of the realm, entrusted with the defense of its most sacred and vital places. Clad in holy armor and unwavering faith, they hold their ground where others would falter.



Royal Lake Guard (Hammer and Shield)
Equipped with blessed warhammers, these soldiers form the backbone of the Royal Lake Guard. As seasoned veterans of war, they can face any enemy in open battle. Their offensive prowess matches their defensive strength.



Royal Executioners (2h Sword)
These swordmasters are the Executioners of Justice. With mighty, cleaving swings, they strike down any foe. Enraged in battle, their appearance takes on the form of a burning, god-like figure.



Royal Circle Mage
The Circle Mages are powerful spellcasters who stand behind friendly lines, supporting allied troops with protective spells and healing potions. When needed, they become formidable fighters.



Royal Lake Guard (Crossbows)
These Royal Guard members are the finest marksmen the realm has to offer. Their accuracy is unmatched, and their heavy bolts can pierce even the thickest armor.



Royal Monster Hunters
The Royal Monster Hunters are clad in spiked armor, ensuring that any strike against them comes at a painful cost - especially for beasts. They hurl heavy javelins across the battlefield, capable of piercing deep into flesh and armor alike.



Royal Pathfinders (Longbows)
Equipped with the longbow, these knights fire volleys of arrows over long distances and hit their targets.


Royal Guard of the Hightower
Whether guarding the Hightower of the Keep or facing the enemy on the open field, these men are unmatched when battling magic-wielding foes.



Royal Crusaders of the Storm
Having absorbed the essence of pure lightning while soaring through the skies, these Crusaders can unleash a thunderstorm upon their enemies.



Unit Cards








The Royal Castellan
The Royal Castellan spawns on turn 1 next to Louen. The mod is save-game compatible, so he'll join later after 1 turn, when loading a campaign. He comes with two unique items and several unique skills. He features custom animations and VFX. I spent a lot of time creating him, and I hope you'll enjoy using him!







Sarrosh - The Royal Lion
Sarrosh – The Royal Lion is a name every knight has heard. He guards the gates of the throne room, but when needed, he is called to the battlefield, where he becomes a godly warbeast, smashing all threats with his fangs and claws.



Sorcha - The Guardian of Couronne
Sorcha is the Guardian of Couronne and the loyal partner of Sarrosh. She protects the armies of the realm by granting magical protection to all nearby units. Though not as feral as Sarrosh, she remains a mighty warbeast, capable of crushing entire enemy formations with ease.



Three new trebuchet variants

The Sun of the Realm: Fires large flares over a wide area that explode into fiery shrapnel, leaving a sea of flames on the ground for a short duration.



Starbreaker: Hurls a single, precise bolt at the enemy, like a shooting star. On impact, it creates a vortex that damages all nearby enemies and pulls them inward. As the trebuchet is blessed by the Lady, it does not harm your own units.



Clustershot: A simple variant of the regular trebuchet. Instead of a single large projectile, it hurls numerous smaller stones to decimate enemy hordes. This version also uses four engines, just like the standard trebuchet.



Unit recruitment
- All units can be recruited through standard building chains (Tier V buildings required)
- Sarrosh and Sorcha can only be recruited via the Couronne landmark “Abbey of the Grail Companions”
- The Royal Castellan spawns next to Louen on turn 1







Personal Note

The mod started with just one unit and a few subscribers – and now, we’re here with more support than I ever imagined! Thank you so much for all your encouragement. Your feedback is incredibly valuable, and your kind words continue to motivate me to keep improving the mod.

The mod is currently in a very good state, and I'm happy with where it is. That said, I still have a few more things planned that I’m excited to add.

Compatiblity/Submods

- The mod should be compatible with most other content, as the units are entirely new and custom-made. Balance adjustments may be needed in the form of a submod for larger overhauls like SFO.

- You’re welcome to create your own submods, as long as proper credit is given to me as the creator of the main mod. Please understand that I don’t have the time to create and maintain multiple submods myself.

- Radious Submod

- Chinese Localisation by TJX

- Traditional Chinese Localisation by 丨荒野浪人丨

- 2x Unit by SFH

Special Thanks

- r1kko → For creating Unit Cards
- Rhox → Helping me with the LH script
- SyntheticMan → Helping me with LH skills and ancillaries
- RedDragon0908 / ScaredyNat / Stratovarius → Providing me templates for the LH skills
- Fin → Providing super high quality screenshots + thumbnail
- ratdog → Providing super high quality screenshots
- DASSBEAR → Making a showcase YouTube video about the mod




445 条留言
Tanavast 22 小时以前 
Well, everthing else works fine, so I will probably just accept I don't get the Xbows/Monster Hunters and just cry a lil. Also, the mage bug went away the next turn... So odd.
Driblex™  [作者] 12 月 4 日 下午 12:07 
The mod has been updated for 7.0. It was working nonetheless but it never hurts to do a proper update. I haven't found any issues on my test run, so if you see something - Please let me know

I'll be also back into actual modding, probably beginning 2026, so there might be one final content update from my side for this mod.
Driblex™  [作者] 12 月 4 日 上午 8:20 
@Tanavast For now there is no workaround unless there is a submob but I'm unanware of naything like that. I guess you have to decide which mod to use or wait until the other mod is bringing back the armory.

Regarding the bug: I haven't encountered or heard about that issue before. I have to update the mod anyway after the official DLC release patch, then I can take a closer look but could be another conflict too.
Tanavast 12 月 4 日 上午 4:42 
A bug which I am now encountering is that when I cast the support mage special ability the game freezes indefinitely. This didn't happen two turns ago, I am confusion.
Tanavast 12 月 4 日 上午 1:21 
Hmmmm, i see, do you know of any work around (it had been awhile since I played without mods, but everything on the wiki said it wasn't in the base game anymore, assuming that is incorrect)
Driblex™  [作者] 12 月 3 日 上午 7:15 
@Tanavast That...is a vanilla building. Nothing special.

I guess you're playing with the Blessed Bretonnia mod, because that mod removes the armory from the game. Afaik they are planning to bring it back with the next bigger update, to avoid mod conflicts like this.
IronWatchmen 12 月 3 日 上午 6:56 
i just saw how much this has been updated its been a while since i played this mod glad to see it doing well :D
Tanavast 12 月 2 日 下午 9:54 
The Xbows and monster hunters say they require an armory? What is that?
Driblex™  [作者] 12 月 1 日 下午 2:15 
@Smokey I can't tell for sure but sounds like a mod conflict. I've tested it and it works fine for me. You got anything that changes landmarks or something?
Smokey 11 月 30 日 下午 6:36 
Why can't i see the 2 lions in the recruitment pool?