全面战争:战锤3

全面战争:战锤3

98 个评价
Siege Attrition After 3 Turns
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94.773 KB
2023 年 5 月 16 日 下午 12:40
6 月 17 日 上午 11:27
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Siege Attrition After 3 Turns

描述
When a settlement is besieged, 3 turns must pass before the garrison suffers casualties.
Additionally, less manpower is now required to build siege equipments and AI will prefer to attack more often when laying siege rather than starve to death. Works for both AI and player.


Recommended Mods:
- Dynamic Garrisons with Full Settlement Strenght
- Garrison Training


__________

Thank to FLiNG and flingtrainer.com for making it easy to test the mods I made.

My other Warhammer mods: https://psteamcommunity.yuanyoumao.com/id/ict94/myworkshopfiles/?appid=1142710
24 条留言
iCT  [作者] 10 月 9 日 上午 8:09 
No sorry. I generally don't design the mods I develop with excessive complexity. This ensures they will withstand long-term game updates and maximize compatibility with other mods. My mods are always simple, and I strive to keep them that way.
Dr. Oz The Great And Powerful 10 月 7 日 上午 8:07 
Can you make it so certain buildings increase the amount of supplies/number of turns before supplies run out?
WarMaster GoreHowl 8 月 24 日 下午 1:51 
Is this compatible with SFO?
Amon 5 月 28 日 上午 1:40 
hello,
Just an idea for a mod.
I was thinking it would be cool if army that is laying the siege is paying lower upkeep. because they are kind of raiding. it would also make it more viable to have a longer siege.
Thanks :)
iCT  [作者] 5 月 5 日 上午 11:28 
@✙Старийꑭ

Yes. But just in case, do not disable it while besieging any settlement.
✙Старийꑭ 5 月 4 日 下午 12:15 
Thank you for this mod. Can I enable/disable it during ongoing campaign?
iCT  [作者] 3 月 30 日 下午 3:18 
@MightNight

No, because it makes the mod more complicated and increases its incompatibility with other mods as well as increases the chance that new updates will break the mod.
I aim to make the mods I make as simple as possible and provide what is desired with minimal impact on vanilla mechanics.
MightNight 3 月 30 日 下午 1:47 
@iCT Have you considered attaching this feature to the "Protection" buildings line? Meaning it starts from +1 turn of no casualties and scales with its building level...this would give a well needed buff to that building chain
Guvenoren 3 月 10 日 下午 12:46 
The AI concistently in the game rush into an easy pyrric victroy of close victory for player in autoresolve.
iCT  [作者] 3 月 10 日 下午 12:42 
@Guvenoren I haven't been the target of a suicide attack since I used this mod. The AI ​​is the same as always. It just doesn't get annoying by laying siege and waiting. Even if this is described as a suicide attack by others, I personally enjoy the game more this way.