Total War: WARHAMMER III

Total War: WARHAMMER III

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More Agent Skills (Updated for 6.1)
   
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Tags: mod
File Size
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497.532 KB
May 2, 2023 @ 4:19pm
Apr 18 @ 5:19pm
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More Agent Skills (Updated for 6.1)

In 1 collection by stompie5
stompie5's Warhammer 3 Mods
10 items
Description
Description
This mod adds more combat-related skills and a Loremaster skill to almost all Agents and Wizard Lord characters. It should be compatible with almost everything, since it uses custom skills and should be save-game compatible. I made it a long time ago to help use up extra skill points and have tested it extensively, but there are a lot of agents. Please let me know if you find any errors or spelling mistakes and I will fix it as soon as possible.

Feel free to use, edit or change any of my mods. You have my permission to do whatever you want with them.



Charity
If you are feeling generous, consider donating to the Believe in Tomorrow Children's Foundation. When my daughter was born, she had to spend the first two months of her life in the hospital. This wonderful charity provided a very comfortable place to stay for those two months, so my wife and I could stay close to our daughter. Here is a link... https://believeintomorrow.org/

62 Comments
stompie5  [author] Dec 8 @ 3:58am 
@a.henkler It doesn't need an update
a.henkler Dec 8 @ 12:19am 
Update? Please?
Zsyion Sep 8 @ 5:49pm 
@stompie5 thank you
stompie5  [author] Sep 3 @ 6:51pm 
@Zsyion It didn't look like this mod needed an update. It should still work
Zsyion Sep 3 @ 6:45pm 
update?
stompie5  [author] May 6 @ 11:48am 
@Gleen Cross Chop Chop used to have a compatibility mod/submod that included this one. You might just need to try unsubscribing and resubscribing to try and force Steam to update this mod
Gleen Cross May 6 @ 10:45am 
Sadly it's crashing on my end, maybe an incompatibility with all the Chop Chop stuff
stompie5  [author] Apr 2 @ 7:45am 
@Tunch Khan Yeah, that many mods makes it hard to figure out the problem you're having. Incompatible mods shouldn't cause a crash though, one mod should just override the other. Are you using any submods that combine this mod with others?
Tunch Khan Apr 2 @ 6:25am 
Yes I just double checked now; crashed the game. But since I have around 200 active mods, it's hard to pinpoint which one is incompatible with your mod. They work fine together except for this one.
stompie5  [author] Apr 2 @ 5:35am 
@Tunch Khan Hmm that's odd, because you can enable or disable this mod during a campaign with no problem. Did you try unsubscribing and resubscribing to this mod? Sometimes Steam doesn't automatically update mods