RimWorld
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Dark Ages : Crypts and Tombs
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Mod, 1.4, 1.5, 1.6
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4.788 MB
2023년 4월 17일 오후 2시 33분
2025년 10월 27일 오전 5시 45분
업데이트 노트 23개 (보기)

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Dark Ages : Crypts and Tombs

설명

Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

Always hated how your medieval crypts lacked that little something ? well i think you'd probably find something to your liking here.

Consider liking and subscribing, it helps me grow and is really appreciated!
























Q: Why don't my sanguophages gain any joy from being around bloodflame candles and so on ?
A: Dear Tynan hardcoded the thought from the bloodtorch, your sanguophages will get a mood buff if Vanilla Framework Expanded is in your modlist.

Q: What's Dark Ages ?
A: See it as a series that would add a bit more flavor around a medieval/fantasy setting.

Q: So is this a Medieval Overhaul related mod ?
A: No but i encourage you to play with it as i will not make anything that isn't already covered by Medieval Overhaul.

Q: I found a bug !
A: If it throws you some error toss the logs, i can't do much without.

Q: Why do i need VEF for the torch ?
A: it uses a comp for it to be placed on a wall and i didn't want to make the whole mod VEF dependent over one building.

Q: Can i suggest something ?
A: Of bloody course you can and i even want to hear your ideas ! I sometimes run short of those myself and good ideas are always appreciated !



Thanks to Det, Zomuro and Cat for the help refining the descriptions.

Thanks to Sandwish and Sovereign for their help figuring out some random stuff within the xml. (i suck at that)

Thanks to Visandar for sketching and helping with some of the designs and the ossuary walls.

Thanks to Inglix for fixing my patchwork XML.

Thanks to Pyon for being such an inspiration and one of the first people that helped me become a rimworld artist.

Bonus thanks to Sovereign that provided the WallTomb c#. It's a more medieval version of the tomb from
Undergrounders: Mortuary Crypts and Catacombs (Go give it some love)

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.
[ko-fi.com]


인기 토론 모두 보기(1)
39
1
2025년 4월 21일 오후 5시 07분
Suggestions! Write yours below!
Kippy
댓글 288
Fodofox 2025년 10월 27일 오전 5시 24분 
yuppee
Sir Van  [작성자] 2025년 10월 27일 오전 4시 29분 
@Alpharius "Slight" that's 2 sides per building, which i have no interest of doing right now.

@Fodofox Right, i kind of forgot to address that issue
Alpharius 2025년 10월 26일 오후 10시 02분 
hey big man, love the mod
using it to currently create a huge elden ring esque system of catacombs
SLIGHT ask of you
could you make some of the non rotatable things rotatable?
or at the very least, let us throw some decorative bones around
Fodofox 2025년 10월 21일 오후 3시 13분 
You need to fix it in the file in question.
Or you buy me the DLC, I'll gladly take it @Graves
Graves 2025년 10월 8일 오후 8시 01분 
@Fodofox Did you ever solve the problem? I am assuming that its as simple as getting Ideology and Biotech but that is just assumptions
Fodofox 2025년 9월 7일 오전 4시 45분 
The mistake is in the Thoughts.xml, it is checking if Biotech is owned, instead of Ideology
Fodofox 2025년 9월 7일 오전 4시 21분 
Could not resolve cross-reference: No Verse.ThingDef named DA_BloodflameSepulchralReliquary found to give to VEF.Buildings.ThoughtGiverByProximityDefExtension
Egamerx 2025년 8월 31일 오전 2시 39분 
whenever i want to do a quest that involves DankPyon_OpportunitySite_MediumRuin or Smallruin it always ends with "After being discovered, the bandit camp has dispersed. The quest The Marauder Camp has ended", thus ending my quest without any reward
SiCall 2025년 8월 24일 오후 1시 10분 
It would seem sepulchral statues are obscured by gravship hull walls, cuts it in half if the hull is north to the statue.
R Tim 2025년 7월 24일 오전 9시 52분 
Can you make the objects paintable?