Rivals of Aether

Rivals of Aether

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Hank J. Wimbleton (Madness Combat)
   
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2023 年 4 月 16 日 下午 6:19
9 月 26 日 下午 3:16
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Hank J. Wimbleton (Madness Combat)

描述
Hank J. Wimbleton, the primary antihero of the animated Flash series Madness Combat created by Krinkels. Hanks relentless violence and the need for carnage knows no end. Thanks to the never ending onslaught of enemies he faces in Nevada his thirst for blood will never end. While his motivations change from mission to mission, it's always to kill any of his adversaries that step into his line of sight, even if it be his own allies. With this new opportunity to fight against new foes, he is always excited for more carnage. Hank has fought against literal Gods, so nothing will stand in his way

Sounds from Madness Combat and Madness: Project Nexus

Play-style overview

Hank is a slow, pseudo-heavyweight fighter that struggles to get in, but has a strong combo game and many high kill power moves for when he does. His lacking range and mobility can be supplemented by some of his limited use special moves.

Move set:


Unique mechanic: TAC-Bar

Hank has a TAC-Bar that can be seen above his HUD. While he has any TAC, he gains a passive damage resistance to projectiles. The TAC-Bar goes up when dealing damage, and goes down when getting hit by projectiles or using certain moves.



Neutral Special: N9011 pistol

Hank shoots his N9011 pistol, straight forward. This move normally does small flinching damage, but has a powerful sweet spot marked by the green area. The pistol has limited ammo that you can refill by landing dspecial. This move offers a strong incentive for the opponent to play closer to Hank, as if they play too far away, they will be putting themselves in the range of the powerful sweet spot. Apart from that, the sour spot can be used for general ranged disruption, and the sweet spot can be used as a combo-ender or tech chase tool. After running out of ammo, or by pressing attack and special at the same time, Hank can throw the gun as a powerful projectile.



Side Special: Sword Block

Hank blocks with his sword, gaining super armor and a very high damage resistance. Hank has three follow-ups from blocking:
-Pressing down will have Hank cancel the move.
-Pressing attack will have Hank do a sword slash to knock the enemy away. This move creates space but doesn't do much more than that.
-Pressing parry will Have Hank dash forward consuming extra TAC upon use. It is useful for recovery, closing in after blocking a ranged attack, or just general movement.



Up Special: Hoffnar's Jetpack

Hank puts on Dr. Hoffnar's Jetpack and floats up slowly before flying in one of four directions based off control stick input. This move can be canceled into air dodge during the float in exchange for some TAC. Up special can be used again after being canceled this way.



Down Special: Hilt Execution

Hank reaches out to grab his opponent. On hit, he will automatically perform a followup attack with the hilt of a broken weapon. The followup refills your neutral special ammo and gives increased TAC, allowing you to refill your resources if you're running low. If you don't need the extra TAC, you can immediately spend it to jump cancel the followup and get a combo. The end lag of down special can also be roll/parry canceled, consuming some TAC-Bar.

Other: snap dodge

Rolling in the same direction twice in a row will have Hank quickly move a far distance, but without invincibility.