Total War: WARHAMMER III

Total War: WARHAMMER III

970 hodnocení
Drill of Hashut mechanism for Immortal Empires
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Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
campaign
Značky: mod
Velikost souboru
Přidáno
Aktualizováno
1.054 MB
14. dub. 2023 v 7.52
13. čvn. v 6.40
Poznámky ke změnám (17) – zobrazit
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Drill of Hashut mechanism for Immortal Empires

Popis
Feature
This mod lets you enjoy the part of the Drill mechanism in the IE campaign.

Complete the mission, and choose between a great ancillary or permanent effect bundle with faction-wide effect. You get a RoC's final reward if you put 4 ancillaries in the drill.

It does NOT work for non-playable Chaos Dwarfs.


Compatibility
I don't play that mod so IDK but users are reporting that this mod is incompatible with the victory condition overhaul mod.

I also don't play it but there seems to be an issue with Dynamic settlements. There are two options.
1. Enable dynamic settlements after the game start.
2. According to @Wand_Face_ - "Select the events tab in the top right and you'll see the "enable dynamic settlement" in the list. Just select and enable it then and it'll all run fine."

Don't play this with the vassal mod. It can ruin the system.

Don't report bugs if you're using other mods. Replicate the bug with minimum mods first

FAQ

Q. Why haven't you ported some of the QB?
A. I only ported the ones that were already in the DB

Q. You can already get ancillary from the campaign victory. Isn't it a double dip?
A. Double dip as all you like.

Q. Does it work in MP (Multiplayer)?
A. It will not work for certain if two or more players are playing as Chorf


Q. Do I have to start a new game?
A. Yes.

However, if you want to add this mod mid-campaign and if you're using a lua console mod made by Groove Wizard, (not by PJ) you can type the relevant line to trigger the mission:
cm:trigger_mission("wh3_dlc23_chd_astragoth", "wh3_dlc23_chd_ancestor_hellshard_structure_wh3_dlc23_chd_astragoth", true, true)
cm:trigger_mission("wh3_dlc23_chd_legion_of_azgorh", "wh3_dlc23_chd_ancestor_hellshard_structure_wh3_dlc23_chd_legion_of_azgorh", true, true)
cm:trigger_mission("wh3_dlc23_chd_zhatan", "wh3_dlc23_chd_ancestor_hellshard_structure_wh3_dlc23_chd_zhatan", true, true)
Počet komentářů: 297
Stale Memes před 19 hodinami 
Hence "might". I'm afraid I'm completely ignorant on the intricacies of scripts, but something is definitely not working as intended. The upgrade panel worked for the Skaven when I tried with all the aforementioned mods shortly after. I have not yet ran a test with only the three suspected mods.
Rhox  [autor] 15. říj. v 16.53 
It's a script mod. They don't need an update in most cases.
It will not work great with mod that overrides the vanilla files
Stale Memes 15. říj. v 9.06 
This mod might need an update. Something's not playing nice with "Warband Upgrade Ultimate" for the Chaos Dwarfs, and I believe it's either this one or "ARSE With Friends". When using all three mods together in my Drazhoath campaign, the upgrade panel is completely empty. I BELIEVE all three mods have previously functioned properly together, but I could very well be wrong.
Jiaory 11. říj. v 15.43 
running into the bug of having the relic locations and quest fights disappear from the drill menu and overworld map, even when this is the only mod I run. Do you know what the console commands are to start the next stage of the questline, after we defeat our first dwarf?
Stiefellecker² 22. čvc. v 6.00 
Should it work with reworks like SFO? Except the modifiers not being balanced of course
Rhox  [autor] 26. čvn. v 16.17 
Tow has it by itself already
Michael 26. čvn. v 14.09 
Does this work with the old world mod?
FeldwebelSteiner 13. čvn. v 10.17 
thanks you are the best:steamhappy:
Rhox  [autor] 13. čvn. v 6.24 
That is true. I'll change it. Thanks for the report
Goldberg 13. čvn. v 6.16 
Hello Rhox! Thanks a lot for the mod. I found, what I guess is, some small mistake in the text while translating it.

Those lines into "rhox_chorf_ime_drill_dilemma.loc" are all saying the same sentences, but I guess they are refering to the relic collected. So it might be different depending the relic collected.

cdir_events_dilemma_choice_details_localised_choice_label_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieFIRST
cdir_events_dilemma_choice_details_localised_choice_title_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieFIRST
cdir_events_dilemma_choice_details_localised_choice_label_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieSECOND
cdir_events_dilemma_choice_details_localised_choice_title_wh3_dlc23_chd_ancestor_relic_of_grimnir_rhox_ieSECOND
cdir_events_dilemma_choice_details_localised_choice_label_wh3_dlc23_chd_ancestor_relic_of_grungni_rhox_ieFIRST
...
...
Cheers mate :)