边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Animals Expanded — Waste Animals
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
2.664 MB
2023 年 4 月 14 日 上午 5:25
8 月 16 日 上午 11:40
8 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Vanilla Animals Expanded — Waste Animals

在 Oskar Potocki 的 1 个合集中
Vanilla Expanded
111 件物品
描述
[www.patreon.com]



Check change notes for details



Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod! This unique mod expands the range of creatures found in highly polluted biomes, diversifying the environmental challenges and adding an extra layer of depth to your gameplay experience.

Venture into the contaminated world and encounter new waste animals specific to their biomes. Meet the resilient Wastefallos in the frozen tundras, confront the fearsome Pestigators lurking in the murkiest swamps, and tread cautiously among packs of ravenous Toxlions that spread the dreaded Toxflu with each bite.

Unlike the base game's Biotech DLC, which features only Toxalopes and Toxrats in every biome, this mod tailors the waste animals to their respective habitats, ensuring diverse and dynamic ecosystems teeming with life – even in the most inhospitable environments.

But beware the consequences of your own pollution! Generate too many Wastepacks and risk triggering a new event that attracts hordes of waste animals to your map, threatening the stability of your local ecosystem and putting your colony in peril. Manage your waste production and strike a delicate balance between progress and preservation in this unpredictable, toxic world.

Key Features:

A diverse range of biome-specific waste animals for a more immersive and challenging experience.

The introduction of many new waste animals, including Toxbears, Wastefallos, and even Megatardi – each with their own unique abilities and threats.

A new event that dynamically reacts to the player's pollution levels, attracting waste animals and endangering the local ecosystem.

Complements the base game and Biotech DLC, enhancing the overall gameplay experience.





Vanilla Animals Expanded: Waste Animals adds following animals to the base game:





















[forms.gle]



Q: Do the animals spawn randomly in biomes?
A: Yes, but only in polluted biomes.

Q: What animals arrive via the Waste Animals wander in event?
A: Only animals that would appear naturally in the biome you’re in.

Q: Will you keep updating the mod with new animals?
A: No. This mod is complete and there will not be any new animals added to it. Probably. Who knows.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Of course, removing can be problematic.

Q: CE compatible?
A: Surely will be, if it isn’t already!

Q: Do I need Biotech DLC for this mod to work?
A: Yes!

Q: Does this mod work on 1.2 or some other version?
A: Check the supported versions on the right. This mod won’t work correctly on unsupported versions.

Q: Can I ride megatardis to battle?
A: With correct mods, you can do way more with megatardis than just riding them to battle. But they are a great pack animal.

Q: Will I still see toxalopes and wasterats?
A: Yes, they still populate ALL polluted biomes. We just add unique animals for specific biomes.



Graphics are created by Oskar Potocki and Sir Van.

Steam Infographics inspired by Planet Zoo. Love that game.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]







211 条留言
Sarg Bjornson  [作者] 12 月 9 日 上午 12:57 
Yeah, have a nice day
Justintrouble 12 月 9 日 上午 12:49 
I assume the next update of Gravship Vanilla expanded will remove space and make them drill underground in the spirit of this mod.
Justintrouble 12 月 9 日 上午 12:43 
Notice how my first comment wasn’t even directed at the author. It was a warning that this so-called ‘vanilla’ mod requires a guide just to survive its new sickness and includes common enemies that can one-shot pawns. That’s the kind of thing players should know beforehand so they don’t end up with a ruined save, since you can’t remove mods mid-play. Maybe don’t take it personally when people point out that the mod doesn’t seem to understand what ‘vanilla’ or ‘expanded’ actually mean, especially if you are going to name it something that is the exact opposite of what it is.
Sarg Bjornson  [作者] 12 月 9 日 上午 12:16 
We can also not do that and ignore some people. Yeah, I think I will do that
Justintrouble 12 月 8 日 下午 11:40 
Maybe people would complain less about toxflu and a common creature that can one-shot any pawn if the mod wasn’t named as though it were just a simple ‘vanilla-style’ expansion. The name makes players expect something close to vanilla, but the content is radically different from anything remotely vanilla. Believe it or not, you can change the title you don’t have to keep it identical to your other mods that actually are vanilla.
Sarg Bjornson  [作者] 12 月 8 日 下午 10:50 
Ohhh, look, it's that dumb conversation yet again!
Justintrouble 12 月 8 日 下午 3:14 
"Vanilla" Animals Expanded adds a creature that can one-shot any pawn through any armor, is unstoppable, and can’t be cured. At this point, calling it ‘Vanilla’ or even ‘Expanded’ feels misleading this is drifting into full overhaul territory. A common creature shouldn’t be able to kill any pawn instantly.
Rick Headle 12 月 8 日 上午 6:01 
Nevermind, disabled social spread in mod settings and remove the debuff using god mode. Feels cheap, but it was too much of a nuisance at this point.
Rick Headle 12 月 8 日 上午 5:52 
Any tips on how to get rid of toxflu in an extemely large and socially active colony? I can't just let them quarantine at this point of walkthrough. Also, why long toxflu able to grow on a detoxifier lungs? They are basically bionic.
Ravioli 11 月 19 日 下午 1:03 
can these spawn in the odessy scarlands?