Space Engineers

Space Engineers

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Scrapyard - Scenario
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Type: World
Mod category: Exploration, Experimental
Tags: survival
File Size
Posted
Updated
1.121 MB
Apr 10, 2023 @ 5:12pm
May 9, 2023 @ 8:56pm
8 Change Notes ( view )

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Scrapyard - Scenario

Description
This is a salvage only survival scenario.
For more detailed description and demonstration of what is included in the scenario see the stream video attached as I've livestreamed much of the development and testing of the scenario and mods.


Features:
  • Restricted build menu. Many common blocks are unable to be built because they require components you cannot make so you must find the blocks whole and capture them
  • Wreckage, vehicles and dilapidated buildings can be found throughout the world. Travel more to find more (utilising MES)
  • Almost useless jetpack so you've got more reasons to engineer and build
  • Modular - this scenario includes everything but the mods are published separately (links down the bottom) so you can set up your own scenario with your own preferences
  • Also including your usual array of QoL mods e.g. Build Vision, Screen Gunk Be Gone, Sneaky Sounds, Advanced Welding

Important Notes
  • Trash cleanup should be off by default. Please check to make sure by going to the admin menu (Alt+F10), selecting cleanup and making sure it is suspended.
  • The Improvised engineering/experimentation mod can be very handy in this type of scenario but is not included by default https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2891367014. If you want to use it, below are the configuration settings I used to make it useful while not making cranes almost obsolete
  • The crane script I use is PARK found here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1933151026

    <Jetpackforce>10000</Jetpackforce>
    <ExoskeletForce>4000</ExoskeletForce>
    <armReach>8</armReach>
    <armThrowForce>100</armThrowForce>
    <maxGridsize>0</maxGridsize>
    <lineDrawDistance>50</lineDrawDistance>
    <playerGrabTimeoutMs>200</playerGrabTimeoutMs>
    <gridReleaseTimeoutMs>1000</gridReleaseTimeoutMs>

If you'd like to set up your own scenario or server, here are the links to the individual mods:

Core Mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2960755069
MES Settings: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2960754741
Build Restrictions: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2960754066
Jetpack: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2960753508
Spawn Rover: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2960752911

Known bugs Features
  • Grids will sometimes spawn inside one another, mostly this just creates more variation in the scrap you can find, which I think is fun (mostly)
Popular Discussions View All (22)
3
Oct 9 @ 1:02pm
Drills can't be made any more?
peter.sheila.baker
11
Jul 18 @ 2:14pm
Useless Salvage Clean Up Options
RillienCot
15
Mar 1, 2024 @ 5:16am
Planet side spawns disappearing.
ZeroCoolest
605 Comments
[TGC] Xantzu Nov 10 @ 11:25am 
Perhaps start without and enable later.
[TGC] Xantzu Nov 10 @ 11:25am 
You can disable hunger in your settings..
Naz Nov 6 @ 7:58am 
Didn't Splitsie say that the new food requirements are incompatible with the scrapyard, as it is now?
mr.westbrook Nov 5 @ 11:42pm 
I like the new suit start Splitsie created, perhaps he could do the same for this mod i.e. rover, damaged drop pod, start in one of keens wrecked ships or rovers or double crossed by your crew and tossed off ship into the desert in your suit. All random....sounds cool. :steamhappy:
Enteius1038 Oct 30 @ 12:15am 
storage is so hard to find to the point in my play though that i use connectors for temp storage on my truck and transfer the little loot i find to storage containers i have at base
mr.westbrook Oct 25 @ 8:24pm 
I'm starving to death...again...and again...and...........ack! Can't survive with the food requirement without farming or cheating. Cannot find enough plants and the unknown signals rarely drop food so you cannot survive that way. Spider meat cannot be cooked so.........you die! Please Splitsie, update this with the new DLC content! Oh...can you also scrapyardify the unknown signals i.e. decaying satillites, whats left of some poor sob's drop pod, etc. Also...um more booby traps would be cool too. Thanks, love the mod btw
mr.westbrook Oct 2 @ 12:08am 
Well, actually it is as everything you cannot build requires a frame which is destroyed when you grind down one of those blocks so.......gotta find em. Yes everything is visible but..........:steammocking:
Briger_ Oct 1 @ 10:03am 
It seems that for me and my friend the building menu is not restricted when we try to start, either solo or online
StoneTiger Sep 25 @ 6:49pm 
@Smile :-) in the important notes section The Improvised engineering/experimentation mod can be very handy in this type of scenario but is not included by default https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2891367014 . If you want to use it, below are the configuration settings I used to make it useful while not making cranes almost obsolete

If you want to get all the mods Splites used in his YT series use the Scrapyard - Satreus Start version it has all the mods included already. and you can still start on any planet

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3208527034
Smile :-) Sep 24 @ 8:58am 
how can i pick up blocks with hands? or i can't?