XCOM 2
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[WOTC] Disable Any Class GTS Redux
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2.4.2023 klo 15.59
2.4.2023 klo 21.33
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[WOTC] Disable Any Class GTS Redux

Kuvaus
What is This?
This is based on Divine Lucubration's original version of Disable Any Class
I'm 99% sure I got permission at some point but can't find my confirmation screenshot/message anywhere! -- if Divine Lubrication wants this removed, I will unlist.

This mod allows you to Disable Any Class with GTS unlocks gone too, but keep all perks from that class/mod active.

Features
What this mod does:
  • Prevents disabled classes from being selected by unit promitions, mission rewards, the resistance headquarters or the black market.
  • Prevent the user from training disabled classes at the GTS.
  • Remove SoldierUnlocks related to disabled classes from the GTS.
  • List of GTS SoldierUnlocks to remove can be config edited for extra stuff not related to a class.
  • Config list of classes that are excluded from being disabled
  • MCM option to control disabling Unlocks, GTS and Random Promotions (all true by default)
What this mod does NOT do:
  • Remove knowledge of disabled classes from the game.
  • Remove perks for disabled classes from the game.

Currently uses WotC Mod Config Menu to provide the in-game UI for selecting disabled classes.
Disabled classes can be selected at any time from the in-game mod configuration menu using this mod and will apply to any campaigns played while the mod is active.
It should automagically remove/enable the classes GTS unlocks too, does not require a restart.

Includes an easy tuple/event for other mods to use/access to enquire if a class is disabled.
Mod authors, please see the X2EventListener_DAC.uc for example usage code

Known Bugs/Compatibility Issues
It's entirely possible that we've missed some condition under which soldier classes are automatically chosen.
If you receive a disabled character class during your campaign, please let me know how that happened!

Might have issues if the new unit is from a non-standard barracks (such as the Grey Market in Playable Aliens, or conversion from captured MOCX). Likewise using console commands will skip around this mod too.
Use My Class might force a unit into a disabled class.

MCM menu selection is not usable if Amalgamation Classes is detected.
This is to prevent a Crash To Desktop from information overload in MCM.

Credits
Huge Thanks to Divine Lucubration for the original version
Many Thanks to MrMister and Verrithas for testing!

As always my gratitude to the XCOM2 and MEME modding communities for support.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
Suositut keskustelut Näytä kaikki (1)
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9.10.2024 klo 0.46
List of GTS Perk Templates
OtoshiGami
127 kommenttia
Dragon32 18.9. klo 12.15 
@Lanford
OK.
Lanford 18.9. klo 11.17 
Apologize for provide the wrong info on Viper King mod. Yes, it used Allies Unknown Viper as one of it requirement. However, my point still stand as AU: Viper didn't add any classes and use the standard/workshop modded classes and Disable Any Class mod still working fine despite I have like 230 something classes in.

So, the problem is not lies in AU mod but immediately when activate Viper King Squadmate mod, which add class, the CTD happened. Anyway, all of this is a moot point anyway as Rusty retired. So, this is just rant anyway. Thank you for reading.
Lanford 18.9. klo 6.49 
Viper King Squadmate is not a Allies Unknown type mod though. It the stand-alone playable ruler that add Regent class unlike the Allies Unknown where they use normal class which doesn't has a problem with this mod or any anyway.

Still, with Rusty done modding, I guess this issue won't be address. Guess I need to say goodbye to Viper King then.
Dragon32 18.9. klo 6.42 
@Lanford
I think Rusty's done making mods for XCOM 2. I also hear those Allies Unknown-type mods are buggy and think the problem's there not here.
Lanford 18.9. klo 6.06 
The mod CTD when open MCM menu in game when using Viper King Squadmate mod. Disable the Viper King mod and I can click on MCM menu and the list populate fine. Can you look into it?
Dragon32 13.8. klo 10.59 
@GYTW
#2. I think you can enable a class, then select a rookie for training, then immediately disable the class again.
#3. When you get a soldier of a particular class to Captain you can buy abilities in the GTS. Like "Biggest Booms" for Grenadiers. Those don't appear for disabled classes.
GYTW 13.8. klo 10.41 
1. [Prevents disabled classes from being selected by unit promitions, mission rewards, the resistance headquarters or the black market.] --> This is exactly what I want from this mod.

2. [Prevent the user from training disabled classes at the GTS] --> I'd suggest still be able to train disabled classes manually at GTS upon demand.

3. [Remove SoldierUnlocks related to disabled classes from the GTS.] --> May I know what is "SoldierUnlocks"?
rubyeye 13.8. klo 6.51 
[Addendum] ... I also just picked up a Marksman as a reward from one of the POI's. Sorry about that. Just FYI.
RustyDios  [tekijä] 13.8. klo 0.05 
Thanks for the report. Sorry that happened, it seems sometimes a few slip by the system
rubyeye 12.8. klo 22.53 
[Bug Report] ... I'm using your mod because I also have [WOTC] Proficiency Class Pack installed, mainly for perks required by another mod I'm play-testing. I've disabled the Proficiency Classes, but I just discovered in the Black Market a new soldier for purchase listed as a Marine - one of the Proficiency Classes I disabled.

I know it says "this mod prevents disabled classes from being selected by the black market." But one showed up anyway. Just wanted to share this with you.