武装突袭3

武装突袭3

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Advanced IED System
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Data Type: Mod
Mod Type: Equipment, Mechanics
文件大小
发表于
更新日期
4.502 MB
2023 年 3 月 28 日 下午 6:04
2023 年 4 月 12 日 下午 3:39
6 项改动说明 ( 查看 )

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Advanced IED System

描述
Advanced IED System
Advanced IED System’s primary objective was to add a new defusal interface, one that isn’t a loading bar, and requires player skill to be successful. The system works via module sync, in the 3den editor you place down your module, set its attributes to the settings you’d like, and sync any stationary object to the module. These modules will then act as IEDs based on the module’s defined attributes. By using a module sync system, it’s easy to change and manage large amounts of IEDs and their settings in the editor.

This mod is designed to replace existing IED solutions and to be the sole IED system used in a mission.



Additions
  • Defuse UI Interface
  • Basic Defusal Kit
  • Passive IED Detector
  • Advanced IED Module
  • Small Ied Object (Terrain Matching)

Defuse UI Interface
The new interface shows a sliced pressure pad ied on the screen, the player must cut both wires without touching the red highlighted pressured pad at the top. Cutting both wires results in defuse, touching the red pressured pad causes a detonation. (Window opened with ace interact when close to IED)

Basic Defusal Kit
The new defusal kit is an inventory item that must be present in the players inventory in order to defuse any IEDs attached to the Advanced IED System.

Passive IED Detector
When equipped the detector attaches to the players vest and beeps when the player is within 5m of the IED’s activatable range. (Accessed via ace interact self interact menu)

Advanced IED Module
This module handles the settings for your IED’s, such as type, activation side, distance to trigger, and size of explosion. Sync objects to this module for them to be considered IED’s and be a part of the system. The distance to trigger attribute is only used for proximity IED’s and has a 15m cap. Pressure Pad IED’s used a hardcoded 1.5m detection radius.

Small Ied Object (Terrain Matching)
This object is purely a visible object that resembles a buried IED. What makes it special is that part of the model takes on the same texture as the terrain below it, making it appear dug into the ground and very difficult to see. (This model will appear as rusted metal in the editor, but on mission start, the outer part will take on the terrains texture)



Notes
To use the defusal kit and passive detector the player must have the Explosives Specialist trait.

The module must be opened at least once after being placed to “initialize” it. If the IED’s arent exploding, do this, it will fix it.

The Proximity IED only detects you if you are crouched or standing. You can crawl within its detonation radius in order to defuse it. However if you get closer than 1.5m it will detonate regardless.

This mod is in a beta state. Its core features work and are optimized fully for a multiplayer and singleplayer environment.
Future content is planned consisting of:
  • More UI defusal windows, varying in difficulty.
  • More terrain matching IED’s.
  • More defusal methods.
  • More detection methods for IED’s


Discord
If you have any questions/suggestions/feedback, or just want to chat, feel free to join the discord here!
click here for discord [discord.gg]


License
This mod is licensed under the APL-ND license for Arma 3.


热门讨论 查看全部(6)
13
2024 年 5 月 6 日 下午 10:02
Bugs/Issues
J3FF
4
2023 年 4 月 16 日 上午 10:29
Suggestions/Feedback
J3FF
4
2023 年 3 月 30 日 上午 11:53
ALiVE compatibility
Fuzzle
122 条留言
Delta29 9 月 29 日 上午 9:41 
damn
J3FF  [作者] 9 月 29 日 上午 9:29 
@Delta29 This mod requires the ied's be placed in 3den editor.
Delta29 9 月 29 日 上午 9:08 
does this work for antistasi? sometimes C4 will be placed under dossiers
J3FF  [作者] 7 月 9 日 下午 4:57 
@SpaceGhost Hey! I appreciate that. Unfortunately the ALIVE compatibility for this mod was never finished. I implemented it right after release but it resulted in some major bugs, and I ended up reverting it because of time constraints at the time.
SpaceGhost 7 月 9 日 上午 10:37 
Hey J3FF, love your mods. Foxholes is a must have for every single mission my guys playthrough. I'm currently working on an ALiVE mission. I'm curious if the compatibility ever got sorted out?
J3FF  [作者] 4 月 7 日 上午 7:58 
@Madscrap Unfortunately no. I've moved on to Reforger modding. Is there a specific bug you're experiencing or just a general update you're hoping for?
Madscrap 4 月 6 日 上午 11:56 
any chance to get an update on this?
Bax ⭐ 2024 年 12 月 22 日 上午 3:57 
Add an e-scooter >:)
SgtLobster06 2024 年 7 月 20 日 下午 8:08 
Is this mod no longer working? I have objects (other IED Objects) synced to the module - but the only ones that give me the option to defuse when I have the necessary equipment is the "Small IED Object" that this mod adds.
J3FF  [作者] 2024 年 6 月 22 日 上午 9:19 
@BIG GUY, no plans to at the moment