Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
I will look to see what I can do to provide a temporary fix for this while Notloc is unavailable.
function: doTooltipForItem -- file: EquipmentUI.lua line # 282 | MOD: Equipment UI
function: render -- file: EquipmentSuperSlot.lua line # 305 | MOD: Equipment UI
java.lang.RuntimeException: Object tried to call nil in doTooltipForItem
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)..."
`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@37a059e1
function: complete -- file: ISWearClothing.lua line # 121 | Vanilla
function: complete -- file: ISWearClothing_call_clothing_event_again.lua line # 7 | MOD: Equipment UI
(removed due to characters limitations)
Caused by: java.lang.RuntimeException: unknown location "SatchelSlot"
at zombie.characters.WornItems.BodyLocationGroup.checkValid(BodyLocationGroup.java:107)
at zombie.characters.WornItems.WornItems.getItem(WornItems.java:88)
at zombie.characters.IsoGameCharacter.getWornItem(IsoGameCharacter.java:3788)
... 33 more
`
Same with re-order containers. Must haves in my QoL PZ mod library.