Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Gates of Steel---FrameWork(Resume updates)
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Unit Set (New units): Unit Set
Sound: Sound
Bestandsgrootte
Geplaatst op
Bijgewerkt op
16.049 GB
18 mrt 2023 om 3:33
4 okt om 10:32
909 wijzigingsnotities (weergeven)
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Gates of Steel---FrameWork(Resume updates)

In 1 verzameling van HOBOE
gates of steel mod collection/钢铁征服mod合集
23 items
Omschrijving
Part of the inspiration for this mod comes from another game:"Hex Of Steel"

Mod does not rely on DLC to run, but it is recommended to have all DLCs for a complete experience

This is a framework!!!!
The framework provides all changes except for units, but does not include any unit modifications. If you want to play real mod content, please play the early or late version

early war mod
late war mod

Gates of steel mod collection warning:
main version and submod

how to use these "gates of steel submod"?
1.choose gates of steel framework and early version/late version,apply it
2.choose all submod you want use,apply it
Only two applications are needed in total

Notes on map scripts
This mod has an independent map script, created on an automatic air defense mod. I do not recommend you opening any mods related to map scripts, as this can lead to many unexpected situations, such as friendly defenders AI tanks attacking friendly forces

Please note that do not enable other map script mods. Do not enable related other map script mods, as this mod is already include with automatic air defense/medical mods, etc

/discord /link
https://discord.com/invite/aK3ehByAxc

for example:

Some sound effects modifications - light weapons/artillery/anti-aircraft guns and so on

More new voice line corresponding to each unique soldier, such as ranger and jaeger

unit get random state in battle:bleed,panic,stun

need use unit ability sub mod to effect, but this feature cannot be used for multiplayer games after being enabled:
http://= https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3331490165 ]Unit ability sub mod

NEW VEHICLE
add lost of new vehicle,even super heavy tank for german,soviet,usa

1.Systematic modifications

You can use another set of resource panels in battle to purchase supplies, additional reinforcements, and be completely independent of the original stage units

tank hull down,you can find in Attack options,In the bottom right corner

Diversified cannon sandbags,Different types of cannon will now build different sandbags for Vehicle sandbags

Maximum camera height raised

Fixed light weapon damage, basic infantry will be killed after being hit 1-3 times at any distance

Unified modification of range/penetration depth scale for better combat experience

Killing any unit will no longer earn most points. Victory points will now only be earned by hold flag

The enemy follows a division system, and each game AI will select a division, such as infantry division, artillery division, armored division, focusing on deploying corresponding types of units

selectable unit ability sub mod, but this feature cannot be used for multiplayer games after being enabled:
http://= https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3331490165 ]Unit ability sub mod

2.Gameplay modification

Btr can supply infantry with light weapon ammunition in a small area

Basic infantry can deploy sandbag,Small foxholes can be dragged out in a row like sandbags for construction

Units will now automatically attempt to throw grenades at enemy infantry more frequently

The 105-150mm level artillery will now adopt the AS2 artillery firing mode, and the artillery will enter a long cooling period after a rapid burst of fire

Some self-propelled guns have been changed to curved firing units:
su76,m4-105,sig33b,bison,stuh42,isu152/122s,su152/122 and so on

3. Difficulty buff

Easy difficulty:
Enemy--
Health 0.33
Shooting accuracy 0.33
Handgrenade throwing interval of 1.5
Health restored 0.5
Received damage of 1.0 within the cover
Probability of hitting inside the cover is 1.0
Probability of hitting when lying down 1.0
Friendly army--
Health value 1.5
Players--
HP 2.0
HP restored 5.0
Received 0.2 damage inside the cover
The probability of hitting inside the cover is 0.2
Probability of hitting when lying down 0.2
Normal difficulty:
Enemy--
Health value 0.5
Shooting accuracy of 0.5
Health restored by 0.75
Received damage of 0.9 within the cover
The probability of hitting inside the cover is 0.9
The probability of hitting when lying down is 0.9
Friendly army--
Health value 1.0
Players--
Health value 1.5
HP Recovery 2.0
Received 0.5 damage inside the cover
The probability of hitting within the cover is 0.5
Probability of hitting when lying down is 0.5
Hard Difficulty level:
Enemy--
Health value 0.7
Shooting accuracy 0.6
HP recovery 1.0
Received 0.75 damage inside the cover
The probability of hitting inside the cover is 0.75
hitting probability of 0.75 when lying down
Friendly army--
Health value 1.0
Players--
Health 1.25
HP recovery 1.0
Received 0.75 damage inside the cover
The probability of hitting inside the cover is 0.75
hitting probability of 0.75 when lying down
Heroic difficulty:
Enemy--
Health value 1.2
Shooting accuracy of 0.8
1.5 consecutive bullets fired
Vehicle armor value 1.05
Vehicle Health 1.2
HP recovery 1.2
Received 0.65 damage inside the cover
The probability of hitting inside the cover is 0.65
Probability of hitting when lying down is 0.65
Friendly army--
Health value 0.75
Players--
Health value 1.0
Shooting accuracy of 0.9
Continuous firing of 0.7 bullets
Vehicle armor value 0.9
Vehicle health value is 0.9
Health restored by 0.75
Received damage of 0.9 within the cover
The probability of hitting inside the cover is 0.9
The probability of hitting when lying down is 0.9

4.Note!

If mod does not update normally, please subscribe again

Mod follows normal game difficulty, if you want larger battle:
enhance mod

Mod follows normal game difficulty, if you want small battle:
decrease mod

The enhance mod AI strength is enough. If you want more difficult, use this enhanced mod replace:
crazy conquest gos special mod

early conquest version:
early war mod

late conquest version:
late war mod

few ai artillery patch:
late war Reduce artillery mod

spawn menu Compatibility Version:
gos spawn menu

FONT rework submod:
gos FONT

weapon sound submod:
gos RO2 weapon sound

For more sub mods, please read the mod collection,such as other mod compatible,increase victory score

CREDITS

italy and some other skin resource from: @mandingo
Men of War: Assault Squad 2-Epic Italian Skins

Waffen-ss resource from:
W.H.U.B.U=WSS/Heer/Usa/British/Units

Author of some Fortification: @MrCookie

This mod,It has already been included, do not use it with latewar mod again :
Improved Ammo Selection & Auto-medic & Random Weather
Populaire discussies Alles weergeven (5)
0
31 jan 2024 om 0:30
BELANGRIJK: CREDITS LIST
HOBOE
0
30 jan 2024 om 2:35
BELANGRIJK: Notes on map scripts-地图脚本注意事项
HOBOE
0
12 jan 2024 om 22:22
BELANGRIJK: THE NEW VEHICLE
HOBOE
896 opmerkingen
SYGZHK 14 uur geleden 
大佬钢铁征服生成菜单没有啊,什么时候更新出来啊
德棍的大马克思和犟埃米尔也很好:steamhappy:
HOBOE  [auteur] 4 okt om 22:14 
@翎羽kF
我看一下

@Smegolas
early years,yes,almost 1943 to 1944
Smegolas 4 okt om 12:19 
Hello, love your mod, quick question, for tech duration I see that it defines tech speed of AI, does "only EY" mean the AI only gets early years of the tech tree? Or they only get the end of the tech tree? Thank you again!
翎羽kF 1 okt om 23:40 
大佬能不能把kv220加入早期征服
HOBOE  [auteur] 1 okt om 18:39 
10.2 update
match vanilla update
Noreen_Allen 28 sep om 4:13 
Deze reactie is nog niet geanalyseerd door ons geautomatiseerde inhoudsanalysesysteem en wordt standaard verborgen tot we hebben kunnen vaststellen dat ze geen schadelijke inhoud bevat (bijv. links naar websites die informatie proberen te stelen).
HOBOE  [auteur] 27 sep om 18:39 
@robcommerell
why you not check it desc in game?
robcommerell 27 sep om 11:20 
What does the tech duration in conquest mean/do? Thanks!
HOBOE  [auteur] 27 sep om 5:08 
@铁十字飘扬
什么玩意?