边缘世界 RimWorld

边缘世界 RimWorld

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VFE - Ancients : Lost Vaults
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Mod, 1.4, 1.5
文件大小
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更新日期
5.831 MB
2023 年 3 月 12 日 上午 11:15
2024 年 4 月 28 日 上午 8:14
14 项改动说明 ( 查看 )

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VFE - Ancients : Lost Vaults

描述
LOST VAULTS

I wanted more vaults for the "Sealed Vault" Scenario from VFE-Ancients. So I made some.

This mod adds several new vaults to the "Sealed Vault" scenario.

NOTE
Vanilla Vehicles Expanded is recommended for some vaults, but not essential.


Badger
Medium sized vault, built for survival and self-efficiency.

Mole
Large vault with a landing bay, built to be sustained by shuttle or cargo drops.

Bear
Small vault centered around a hidden clearing. Contains a large Agri-room.

Ox
Large cargo vault, built to supply other vaults through slingshots. Lots of supplies.

Fox
Tiny vault built to sustain 1 individual.

Mouse
Compact vault intended as an outpost.

Owl
Research vault located inside a big mountain. (Idea from Robosium)

Turtle
Large Multi-purpose vault.

Eagle
HQ Vault made for ancient strategic command.

Kilo-1 (Vanilla Vehicles Expanded recommended)
Military Vehicle Facility, livable, but mainly made for vehicle storage and maintenance.

Kilo-2 (Vanilla Vehicles Expanded recommended)
Military Vehicle Facility, Large and lots of old vehicles.

Kilo-3 (Vanilla Vehicles Expanded recommended)
Military Vehicle Facility, Lots of parts and a large storage room.



Thanks to Seos for idea of expanding this great mod.

Huge thanks to Oskar Potocki and his team for Vanilla Factions Expanded - Ancients, and everything else they've enriched the Rimworld experience with.
热门讨论 查看全部(5)
19
2024 年 5 月 29 日 上午 6:32
Vault suggestions
Mr Whiskers
15
2024 年 9 月 6 日 上午 4:20
Bugfixing
Mr Whiskers
6
6
2 月 10 日 下午 8:11
All vaults full screenshots
electrococaine
163 条留言
Three 9 月 27 日 上午 8:04 
Saw in the comments on the main VE: Ancients Faction mod page that Ancients won’t be continued in 1.6. Sounds like their content is getting reworked into a series of quests instead.
DeltaStorm 7 月 25 日 下午 8:44 
Incredible mod. Cannot wait for 1.6 compatibility or remake.
Spookysmoke 7 月 14 日 下午 4:45 
will not be update most likely as VFE-Ancients is getting a full remake
Chazz Hazzard 7 月 11 日 下午 2:05 
An absolute must have, hope it updates soon. Either way, amazing work
FelipeGames2000 7 月 9 日 下午 2:28 
o7
KahirDragoon 6 月 23 日 下午 2:49 
I have a problem where the kilo-3 vault spawned in a quest and seems to be too big for the map. getting constant errors like

Tried to spawn WallLightDummyWorkaround542085 out of bounds at (45, 0, -1).
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool,bool)
Verse.GenSpawn:Spawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.WipeMode)
VanillaFurnitureExpanded.CompGlowerExtended:UpdateGlower (int,bool)

Anyone any idea?
UyTheo 6 月 22 日 下午 3:03 
Can these spawn for quests?
Onikage-056, God of Animatronics 3 月 30 日 下午 2:15 
You may need to scroll down. There's alot of stuff in the structures options, especially in modded Rimworld.
RealEstateMonkey 3 月 10 日 上午 11:12 
I might be dumb, but I checked the scenario editor and I couldn’t find where the option for the vaults was
Mr Whiskers  [作者] 3 月 9 日 上午 6:00 
@RealEstateMonkey yes, you can disable the vaults you don't want to spawn in in the scenario editor