Total War: WARHAMMER III

Total War: WARHAMMER III

629 rating
graetor's Legendary Grand Masters
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373.651 MB
1 Mar 2023 @ 6:32pm
26 Mar @ 12:40am
35 Catatan Perubahan ( lihat )

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graetor's Legendary Grand Masters

Deskripsi
"To lead admirable knights into honourable combat against the Chaos is a credit to their commander. And to stand and lead such a band as you is an honoured blessing as if from the gods themselves."

Inspired by SFO and the All Tabletop Lords mod of WH1, this mod adds new Legendary Grand Masters available to all Empire factions.

  • Lord Voss, of the Knights of the Raven
  • Lavarro San Andera, of the Knights of Morr
  • Heinrich von Torlichhelm, of the Knights Panther
  • Rein Volkhard, of the White Wolves
  • Siegfried Trappenfeld, of the Blazing Sun
  • Sigismund Drak, of the Everlasting Light
  • Adrian Hoven, of the Fiery Heart
  • Tomas Bacham, of the Knights Griffon

PLEASE READ
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • You will be given quests to spawn the lords. They will be in your recruitment pool once you finish them.
  • Will work for your knightly order mod so long as they have the proper unit sets attached, which they wont have, but that is an easy fix. Search up how to add a unit to unit_sets using RPFM.

RECOMMENDED

SUBMODS

CREDITS
  • HN - Some emblems and symbols are based on his work
  • SFO & All Tabletop Lords - The ideas and plans were inspired from their wonderful work
  • h3ro - His amazing Asset Editor is what made this mod possible. Big thanks to him for all the possibilities!

This mod is made to fit in the vanilla aesthetic and balance, while having it's own sense of uniqueness. Furthermore, the visuals are based on miniatures or ♥♥♥♥♥♥♥♥ guides, hence why they all have the same base template. Keep this in mind when subscribing to this mod.

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]
250 Komentar
RadioBehemoth 8 Okt @ 8:51am 
Uh... Where Kurt Helborg?
Velkan 26 Sep @ 10:45pm 
can you add the leader of the gold lions please
Lucius Religaris Heil 5 Sep @ 6:42am 
Ah then all good :D. Thanks for bearing with me.
graetor  [pembuat] 4 Sep @ 8:21am 
I meant other mods. My Knightly Orders and others work just fine, as you said
Lucius Religaris Heil 4 Sep @ 7:32am 
Hello, just to clear up a potential misunderstanding.
When you said:
"Will work for your knightly order mod so long as they have the proper unit sets attached, which they wont have, but that is an easy fix. Search up how to add a unit to unit_sets using RPFM."
Do you mean if I use your Empire Knightly Orders mod OR if modders make their own Knightly Order mod?
Because I checked and it seems your Grandmasters and Knightly Orders do benefit from the same buffs.
I assumed that you did not include the buffs and unit sets in your other mod.
Martarion 2 Sep @ 5:59am 
Okay, thanks for your time - I'll see if I can't get things to work properly but I'll see if I have the same problems with TEB.
graetor  [pembuat] 1 Sep @ 11:08pm 
that makes sense then. some of the grand masters here are meant to work with cataph's teb, and i presume robie uses cataph's teb factions in tow, causing what happens with you. i honestly would just recommend you enable cataph's teb as well, though i do plan on removing the teb files in the future
Martarion 1 Sep @ 4:30pm 
I do not, sorry for the misunderstanding - I meant the Southern Realms minor factions that TOW adds, not any modded factions.
graetor  [pembuat] 31 Agu @ 8:59pm 
wait, you don't have cataph teb enabled?
Martarion 31 Agu @ 11:54am 
Just tried again with nothing but TOW+dependencies and LGM, still having the same issue. Unsubbed and resubbed, verified game files, still the Southern Realms are all borked. Not sure what to do aside from a full game reinstallation, is it more thorough to manually delete mod folders and reinstall or do you have another idea?