RimWorld

RimWorld

3,167 ratings
Vanilla Factions Expanded - Empire
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
19.746 MB
Feb 25, 2023 @ 9:39am
Jul 8 @ 11:09am
47 Change Notes ( view )
You need DLC to use this item.

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Vanilla Factions Expanded - Empire

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



See change notes.



One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to make a Royalty focused playthrough, I quickly realized it’s just a ‘normal playthrough’ with ‘royalty sprinkles’ - so not really what I wanted.

So I did what I do best and sat down with my trusty google docs to design a complete overhaul to the Empire faction that will finally allow you to feel like a proper imperial nobility. From intrigues and art exhibitions, to hunting down deserters and protecting from the acts of terrorism, with this mod you can really make an Empire-centric playthrough and make a play for the Imperial throne.

With new permits, structures, apparel, vassalage system, royal honors, Great Hierarchy and titles, this mod is a powerhouse for those wanting to roleplay as the Imperial family, but it will also work just as well for people who only want one or two nobles in their colony.

For obvious reasons this mod requires Royalty DLC.


















































































Using RuntimeGC or any mod that clears world pawns will result in the Great Hierarchy being broken. Use ‘Regenerate Great Hierarchy’ dev option if that happens.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the artwork and visual imagery.

Legodude17, a programmer responsible for the code.

Allie, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sir Van, an artist responsible for some art assets.

Reann Shepard, writer responsible for descriptions.

Storyteller artwork by Vitalii

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Does this mod add Deserter content? Can I fight the Empire?
A: No, this is VFE-Empire, not VFE-Deserters. Being hostile to the Empire makes 95% of the content in this mod disabled.

Q: Is this mod save game compatible?
A: Yeah! You can’t remove it after you add it though!

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: I don’t see the Royalty menu button at the bottom of my screen!
A: You need to join the Empire by gaining a titled pawn for the Great Hierarchy UI to become accessible.

Q: Is this mod compatible with Combat Extended?
A: Yeah!

Q: Does this mod work with Medieval playthroughs?
A: No, Royalty is an Ultratech faction.



[discord.gg]

Popular Discussions View All (51)
132
Sep 23 @ 4:01pm
PINNED: Feedback
Oskar Potocki
2
Sep 10 @ 6:34am
Is the manor raid scenario broken?
Tal-Knight2
2
Sep 28 @ 11:49am
Cannot get a room to register as a art gallery
Nospeedy
2,207 Comments
Wrath 18 hours ago 
The requierments for High Stellar are INSANE !!!! I realized it too late after a lot of building LMAO Im screwed
SugarTits Oct 5 @ 2:42pm 
I'm getting the same error as @Izanami, there went that run...
Izanami Oct 4 @ 4:57am 
@Legodude17 @Allie @Xrushha

Getting an error:

Error in Vanilla Factions Expanded - Empire, assembly name: VFEEmpire, method: <>c__DisplayClass0_0:<RunInt>b__0, exception: System.MissingMethodException: Method not found: RimWorld.QuestPart_DropPods RimWorld.QuestGen.QuestGen_Misc.DropPods(RimWorld.Quest,RimWorld.Planet.MapParent,System.Collections.Generic.IEnumerable`1<Verse.Thing>,string,Verse.Grammar.RulePack,string,Verse.Grammar.RulePack,System.Nullable`1<bool>,bool,bool,bool,string,System.Collections.Generic.IEnumerable`1<Verse.Thing>,RimWorld.QuestPart/SignalListenMode,System.Nullable`1<Verse.IntVec3>,bool,bool,bool,RimWorld.Faction)
[Ref F71B84BC]
Alerios Sep 29 @ 10:39am 
Is there a reason about why we can't paint the absolver armor and helmet?
TakeABreak Sep 25 @ 4:03pm 
how do I disable the shuttle retexture? I just want the vanilla one but the option in Vanilla textures expanded does nothing.
Anta'el Feir Sep 20 @ 3:34am 
When starting a new game, the start screen with the scenario description hangs indefinitely, and the map itself does not actually launch. I don't know how to describe it more accurately, as I can't get the error log because every time I click, the game offers to close or generate a log. I spent half a day using the process of elimination to figure out that the problem is with this mod (I have 300+ mods). This never happened before. Maybe one of the recent updates broke everything?
Crimson Shadow Sep 13 @ 1:16pm 
i feel like a freeholder shoudlnt have 2 bodyguards i feel they dont need any and mabyer the bodyguards should only start at a baron
... Sep 10 @ 2:17am 
error when launching gravship:
Error in LordToil.UpdateAllDuties(): System.NullReferenceException: Object reference not set to an instance of an object.
[Ref 6014E83A]
at RimWorld.LordToil_Ritual.UpdateAllDuties () [0x000bd] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.AI.Group.Lord.GotoToil (Verse.AI.Group.LordToil newLordToil) [0x00189] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- POSTFIX VFEEmpire.Mod: Void VFEEmpire.HarmonyPatches.Patch_Lords:GotoToil_Postfix(Lord __instance, LordToil newLordToil)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Valid Sep 9 @ 6:49pm 
awesome but the starting scenario is stupid as hell.
Brett Sep 9 @ 9:52am 
have the same error as Cpt. Yossarian and тетеря, блин below.