XCOM 2
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Modpocalypse Perk Pack
   
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2.820 MB
2023년 2월 20일 오후 4시 49분
2025년 1월 26일 오전 5시 57분
업데이트 노트 16개 (보기)
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Modpocalypse Perk Pack

MrCloista님의 3 모음집
Modpocalypse: Amalgamation (Campaign 3)
아이템 509개
Modpocalypse: A Perilous Requiem - streamed campaign
아이템 480개
Modpocalyse: A Perilous Variation
아이템 487개
설명
What is this?
This is a perk pack including a number of perks that have been made for previous proficiency class plugins.
The perks in this pack are made with new template names so they don't overlap and so you don't need to use those class mods just for a few perks.
The pack also includes some new or adapted perks.

This perk pack now includes a forced replacer for the versions of Cloistered Shielding and Minor Kinetic Plating from the Proficiency Combat Engineer v1.91 mod and can now be used to fulfill the dependencies that mod provides to some other class mods.

Included Perks:
Name (InternalName) - Description
  • Cloistered Shielding (RustyCloistaShield) - Projects shields around the soldier and nearby allies. The shields will collapse if this soldier is killed. This is a FREE ACTION that requires the soldier to have 2AP (so must be first action) and has 2 charges and a 5 turn cooldown.
  • Minor Kinetic Plating (MKPMrCloista) - Adds <default: 2> Ablative. Missed shots against this unit increases shielding by <default 2.>.
  • Decoy (Mrc_FreeBeacon) - Grants a Free Mimic Beacon.
  • Blind Fire (SprayMrC) - Fire at the enemy from behind the safety of cover. -10 Aim & -20 Crit penalty, Does Not End Turn. Unit must be In Cover. Primary Weapon.
  • Chamber Round (SingleReloadMrC) - Reload a single round into your primary weapon. This is a FREE ACTION that requires the soldier to have 2AP (so must be first action) and has 2 charges.
  • Mass-Holotargeting (MrC_HoloFO) - Holo-Targets all enemies in visual range, increasing your squad's aim by +5 against this target. Does not gain bonuses from other Holotargeter perks. - Requires a Holotargeter secondary weapon.
  • Pistol Killzone (MrCKillZone) - Take a pistol reaction shot against any enemy that moves or attacks within a cone of fire.
  • Heavy Utility Ordnance (MrCHeavyOrdnance) - A grenade in your utility slot gains 2 bonus uses.
  • Bladeblitz (MrCBladestorm) - a modified version of Bladestorm that defaults to using secondary weapon if not assigned in xcomclassdata.
  • Sword Swing (MrCSwordSlice) - a modified version of Sword Slice that defaults to using secondary weapon if not assigned in xcomclassdata.
  • Extra BIT Heavy Weapon (MrCExtraHeavySA)- Spark BIT Heavy Weapons (req Spark Arsenal) gain an extra charge.
  • Extra Heavy Weapon (MrCExtraHeavy)- Heavy Weapons gain an extra charge.
  • Ammo Pouch (MrCpouchAmmo)-gain an Ammo Slot
  • Grenade Pouch (MrCpouchGrenade)-gain an Grenade Slot
  • Hotshot (MrCPistolDeadeye) - Take a shot with an aim penalty for a significant damage boost. Hotshot reduces the overall hit chance of a shot by 1/3rd, but doubles the base damage of the shot. 3 Turn Cooldown

This Perk Pack also includes:
Travel Light (weapon cat: travellight)- Secondary 'Weapon' which acts as an empty weapon slot that grants +1 Mobility. - Travel Light is enabled for all Amalgamation classes by default.

Credits
MrCloista - Lead designer and pack manager
RustyDios - Code work for MKP/Cloistered Shielding, mod preview image.
DerBK - Blind Fire and Chamber Round were adapted from perks in A Better Barracks and use his icons.
Memebers of the MEME discord for their awesomeness.
Iridar - for the replacer code added in the new update.
EvilBob22 - Travel Light's new icon

~ Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com].

~ Come watch me stream on Twitch[www.twitch.tv].
댓글 32
Dragon32 2025년 8월 5일 오전 6시 14분 
@Lebowskichild
iirc, I typed the text in italics into the console
Lebowskichild 2025년 8월 5일 오전 4시 43분 
Hi @Dragon32, could you explain how you made the TravelLight Secondary work mid campaign?

"Running WSRAddItem TravelLight from the Weapon Skin Replacer mod has added it."

I see you used WSR, however I am unable to figure it out. Could you help?
Povuh 2025년 1월 26일 오전 7시 39분 
Disco is dead, hooray
Soul 2024년 8월 29일 오후 3시 33분 
"Travel Light now has an icon and is available to all Amalgamation classes by default."
Dude... Thank you,so,so freaking much,for this.
I was trying amalgamation with like 70 classes of it and man This help so much on some classes which sometime get nothing beside primary lmao
Vaultwulf 2024년 8월 28일 오후 7시 02분 
FANTASTIC UPDATE! :steamthumbsup: :steamthis:
Dragon32 2024년 7월 9일 오후 2시 19분 
@MrCloista
I'd made an assumption that I could add Travel Light as an option on a running campaign. Turns out that's not true. Running WSRAddItem TravelLight from the Weapon Skin Replacer mod has added it. Thanks to Rusty Dios over on the Discord.
MrCloista  [작성자] 2024년 7월 9일 오후 12시 13분 
@Dragon32 make sure you have the header set properly (the thing in [ ] at the top of the config file).
Dragon32 2024년 7월 9일 오전 11시 26분 
Thanks. Yeah it's the same. Same as Stukov's mod for Amalgamation. Same as your Proficiency Classes submod. Same syntax as I've been trying, beyond that's all lowercase (which I had originally).

idk, everyone's that's working looks exactly the same as what I've got. Yet mine's not working.
MrCloista  [작성자] 2024년 7월 9일 오전 10시 51분 
Check covert war class redux 2.0 for syntax as it's working in there
MrCloista  [작성자] 2024년 7월 9일 오전 10시 50분 
@Dragon32 it definitely works as I'm using it myself.