武装突袭3

武装突袭3

619 个评价
ZEUS WARGAME [RTS mod]
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Data Type: Mod
Mod Type: Mechanics
文件大小
发表于
更新日期
2.969 MB
2023 年 2 月 12 日 下午 3:18
9 月 7 日 下午 2:37
176 项改动说明 ( 查看 )

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ZEUS WARGAME [RTS mod]

在 Jacktheviper 的 1 个合集中
ZEUS RTS MOD MISSIONS - [Zeus Wargame mod]
21 件物品
描述
"Establishing Battlefield Control... standby"

The Wargame mod is an ongoing project that aims to deliver a tactical wargame on the ARMA 3 engine, featuring new custom waypoints, context sensitives menus, a dynamic cover system, point and area suppressive fire commands, a Planning Mode to give the player more control over his units and a Fog Of War system for multiplayer PVP scenarios.


COLLECTION OF MISSIONS TO USE WITH THIS MOD!


https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2932626341




CREATE YOUR OWN TACTICAL SCENARIOS!


You can create your own complex tactical scenarios using the init modules found in the Eden Editor under the Wargame Modules tab.

Arma 3 Wargame Mod Editor Modules

https://youtu.be/idyaujO_nYg



Playing as a regular zeus

You can press ’SHIFT+H’ to toggle the unit creation menu on and off.

*This mod is compatible with ZEUS ENHANCED.
*It's necessary for both the Server and all Players to have the mod loaded in order to avoid issues.




Basic controls and mechanics manual
[docs.google.com]

https://docs.google.com/document/d/1Wcf4BYvgPA-ebUae6o5F-JN5r3UwdtOUhhqFAQpCi_E/




FUTURE UPDATES

For future updates I'm looking to refine and add more gameplay mechanics and a dynamic mission generator that will work with custom faction mods, so stay tuned!

  • Suppression command overhaul (area suppression and weapon selection)

  • DYNAMIC CONVOYS and MORALE/POW Capture System

  • Fog Of War system

  • Advanced Planning Mode

  • Dynamic Mission Generator

  • Dynamic Campaign Generator (missions linked by an operational layer)



Patreon
[patreon.com]
I love working on mods and scenarios and I want to be able to continue doing so, the funds from Patreon would allow me to arrange more time in order to improve the quality of my content and increase the frequency of updates.
I also take requests for custom missions and mod features.


Another great way to help would be subscribing to my Youtube Channel :

https://www.youtube.com/@jacktheviper1623/featured


Discord
[discord.gg]
Join the Discord server to get news about the mod and find other players.
We play matches every weekend.

https://discord.gg/vugD4Vuawt
热门讨论 查看全部(22)
201
9 月 8 日 上午 4:59
置顶: BUG REPORT
Jacktheviper
68
8 月 9 日 上午 11:03
置顶: Mission making; questions and suggestions
Jacktheviper
11
4 月 1 日 下午 7:15
Tank Spinning Endlessly & Disregarding Commands
Xander3
1,267 条留言
Jacktheviper  [作者] 10 月 24 日 上午 5:24 
@MaLaKaToN!
You can separate the characters from the squad, either holding CTRL and using the left mouse button to disconnet the characters from the squad, or you can click on the group management menu option at the bottom right corner of the screen and selecting the option to split the group.
MaLaKaToN! 10 月 23 日 下午 12:10 
Really nice mod! Good job. One question, is possible that my own character don't move with the squad? I mean only make orders to the IA (my squad)
Jacktheviper  [作者] 10 月 10 日 上午 7:52 
@寂夜HT
The mod checks if there are enemies near the building before attempting to teleport the units.
寂夜HT 10 月 10 日 上午 7:11 
Your ground vehicle often rotates due to a conflict with the AI logic of the original game. My disabling method can solve this problem, and the mod I developed is also implemented in this way
寂夜HT 10 月 10 日 上午 7:08 
My translation software is not very good
寂夜HT 10 月 10 日 上午 7:08 
I reread and found translation error. I humbly request that you modify this item. When the troops occupy a building, the building should be cleared before teleportation, otherwise there will be many dramatic scenes when there are enemy troops inside the building
botted 10 月 2 日 下午 9:13 
@Jacktheviper thanks i appreciate it
寂夜HT 10 月 2 日 上午 11:52 
But do not disable any other functions besides that
寂夜HT 10 月 2 日 上午 11:50 
if ((typeOf _tank) isKindOf "LandVehicle") then {
private _crew = [driver _tank, gunner _tank, commander _tank];

{
if (!isNull _x) then {
_x disableAI "AUTOCOMBAT";
_x disableAI "TARGET";
_x disableAI "COVER";
_x allowFleeing 0;


if (_x == driver _tank) then {
_x disableAI "FSM";
};
};
} forEach _crew;
};
Ground vehicles must include this line of code in any situation to avoid bugs in your mod. Do not attempt to restart these features. This line of code does not affect any vehicle's ability to automatically attack enemies, but rather makes your features more useful
Jacktheviper  [作者] 10 月 2 日 上午 10:48 
@botted
It's a debug setting I forgot to remove, I'll change it in the next update.
For now you can disable it in:
options > controls > configure addons > wargame mod
Then delete or change the debug mode option key.