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You can separate the characters from the squad, either holding CTRL and using the left mouse button to disconnet the characters from the squad, or you can click on the group management menu option at the bottom right corner of the screen and selecting the option to split the group.
The mod checks if there are enemies near the building before attempting to teleport the units.
private _crew = [driver _tank, gunner _tank, commander _tank];
{
if (!isNull _x) then {
_x disableAI "AUTOCOMBAT";
_x disableAI "TARGET";
_x disableAI "COVER";
_x allowFleeing 0;
if (_x == driver _tank) then {
_x disableAI "FSM";
};
};
} forEach _crew;
};
Ground vehicles must include this line of code in any situation to avoid bugs in your mod. Do not attempt to restart these features. This line of code does not affect any vehicle's ability to automatically attack enemies, but rather makes your features more useful
It's a debug setting I forgot to remove, I'll change it in the next update.
For now you can disable it in:
options > controls > configure addons > wargame mod
Then delete or change the debug mode option key.