Total War: WARHAMMER III

Total War: WARHAMMER III

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Heroes of Legend: Lords of Time Update
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1.477 GB
9. feb. 2023 kl. 22:14
2. sep. kl. 19:54
36 ændringsbemærkninger ( vis )

Abonner for at downloade
Heroes of Legend: Lords of Time Update

Beskrivelse
Overview
This mod adds 35 new characters to various factions and 11 playable factions (3 in IE and 8 in TOW). Most characters are recruited through landmarks added in my other mod, Landmarks of Legend, which is why it's a requirement (I will elaborate a bit more on this in the FAQ section). If you do encounter any bugs, please leave them in the comment section below and we will try to fix them as soon as we can!

These characters can also be recruited by the AI and it's implemented through a neat system scripted by scehr. The AI can recruit these characters under the following condition: the Player must play as a faction that CANNOT recruit the character in question. This means that, the AI will not be able to recruit the LL/LH (even if the landmark is built) when the Player is a faction that can recruit that specific character. However, If the Player isn't a faction that can recruit the LL/LH then, whichever AI faction constructs the landmarks first will recruit that character.


Features
List of Playable Factions, Mechanics, Characters and Units can be found here, along with how to recruit them.

Playable Factions:
- Principality of Luccini (led by Lorenzo Lupo) starts in control of Luccini and has access to unique and thematic mechanics including a custom tech tree, bribery, landmarks and characters. [REQUIRES CATAPH'S TEB TO PLAY]

- Broken Wheel (led by Sheerargetru) starts at the Black Rock in the Chaos Wastes with an event chain focusing on the downfall of the Empire through cults and schemes.

- Wardens of the Living Pools (led by Lord Xlotc) starts in control of the Sacred Pools and an elite force of warriors, ready to defend their holy site against the invaders.

- Clan Durazgrund (led by Prince Ulther Stonehammer) starts in the Kislev Foothills with its champion, Borri Forkbeard, and the Dragon Company, ready to seize Karak Ungor from the filthy Gobbos. (ONLY in TOW FOR NOW)

- High Realm of Arranoc (led by Amadri Ironbark) starts in Tal Esth with a mixed host of tree spirits and elves, defending against the expansionist and tyrannical Viscount Augustine de Chegney. (ONLY in TOW)

- High Realm of Atylwyth (led by Sceolan of the Hooked Blade) starts in Tal Amere with a legion of Eternal Guard cleansing the nearby mountains of Greenskins. (ONLY in TOW)

- Children of Doom (led by Be'la'krothrogor) starts at the Suiddock in Marienburg, eager to spread his cults influence over the feeble nation of men. (ONLY in TOW FOR NOW)

- Viscountcy de Chegney (led by Augustine de Chegney) starts in control of Chegney and the newly-acquired Imperial fort of Schloss Drakenburg. (ONLY in TOW)

- High Realm of Cavaroc (led by Edrael of Equos) starts in the Halls of Equos, eager to march against the greedy dukes that threaten Athel Loren. (ONLY in TOW)

- Spirits of Sussurrio (led by Elatior the Enchanter) starts far from Athel Loren after Elatior's exile from the Silvam Dale. (ONLY in TOW)

- Soulbane Witch-Cabal (led by Urak Soulbane) starts at the Twisted Pillars, fleeing from Zanbaijin with Tamurkhan in close pursuit. (ONLY in TOW)

Other Recruitable Characters:
LL: [Emperor Wilhelm I, Be'la'krothrogor, Matthias Volker, Crown-Prince Wolfgang Holswig-Abanauer, The New Emperor, Hothar the Fey]

LH: [Hermit Knight of Malmont, Simaergul, Bannaga, Helmut von Carstein, Gorgivich Krakvald, Gunther von Grecht, Viscount d'Alembençon, Agravain de Beau Quest, Balkrag Grimgorson, Brunner the Bounty Hunter, Shi-Hong, The Black Crowe, The Black Mask, Elasir, Anurion the Green, Urial the Forsaken, Sabine Flamius, Orsini Sardus]

OTHER FEATURES
- Custom settlement skins for: Luccini and the Sacred Pools
- Campaign map props/prefabs at the following regions: Luccini, Tralinia, Wydrioth, Salzenmund and Tobaro
- Faction-exclusive units, lords, heroes and landmarks


TO-DO
List of Planned Characters can be found here.

KNOWN ISSUES
- No campaign animations for Brunner when his other weapons are equipped
- Azhag's model can sometimes change to Ulther's model when using large modlists (will be fixed with an Ulther rework in the near future)


FAQ
Why is Landmarks of Legend required?
- Originally, these characters were going to be added to Landmarks of Legend, during the early period of both this mod and LoL, but I decided against it for two main reasons: 1) This is out of the scope of that mod 2) The whole packfile would be very messy, thus making it a hassle to update. So, I split this into its own submod and kept the mod dependent on LoL, as most landmarks/units required for these characters are already in that mod.

Is this compatible with SFO?
- Don't know, I don't use SFO.

Is this compatible with Cataph's Southern Realms and his version of Lorenzo Lupo?
- Yes. In IE, Cataph's Lorenzo will be disabled in the Plutocracy mechanic and, in his place, the Guild Assassin generic hero from this mod will be present for all TEB factions. In TOW/TOWC, Both mods' Lorenzo Lupo will be present and at war with each other. May the best Roman win!

Do I need to start a new game?
- Yes, you will need a new game for most characters/factions to work properly

Is this compatible with the map mods (IEE, TOW, TOWC etc.)?
- Yes

Can you make the TOW factions playable in IE?
- No, that would require new factions added to IE, whereas, TOW already has those factions which our characters are simply put in control of. Also, there is no lore-friendly location in IE for them to occupy given how condensed the map is. However, these characters can be recruited in IE through other means [check discussion threads]

Are these characters Lore-friendly?
- Yes, all characters currently in the mod are from the lore. If we do add any that are only loosely based on lore or our own creations, they will be marked as such and toggleable.


ADDITIONAL NOTES
- If Cataph's Southern Realms is not enabled, there will be an empty faction select slot for where Luccini should be (Doesn't actually cause any issues, only that visual bug on the faction select)



If you have any bug reports, suggestions, or balance changes, leave them in the comment section below.


Submods
SFO Submod by MESSIHAH

PL Translation by wojtekb

FR Translation by ShadDoUrden

RU Translation by FarLong

2x Unit Size by SFH

Credits
Team Credits

Additional Credits

Check out my other mods here.



If you want to support our work or drop a tip, go here for my BuymeaCoffee[www.buymeacoffee.com] or here for my PayPal[paypal.me].

Thank you for checking out the mod!
Populære diskussioner Vis alle (4)
74
2
4. juni kl. 3:08
List of Planned Characters & Factions
The_Inquisitor
26
2
11. aug. kl. 0:16
List of Characters, Factions, Units and Mechanics
The_Inquisitor
1.245 kommentarer
Big Bad Wolf 8. okt. kl. 8:42 
With regards to Prince Ulther Stonehammer lord, I saw that there is a King Ulther version. How does that come about? I got Karak Ungor (which CA stupidly made into a minor settlement for some reason), but his reconquering of his hold and building that special building triggers no quest completion. Also kind of sad that the unit cap on those dragon company units is just 1 with no way to increase.
Oz 7. okt. kl. 0:58 
Hey, found small issue with High Elves hero Anurion
Level requirement for Sword and Armour are swapped. At level 10 he gets the sword (listed for level 17), and at level 17 he gets the armour (listed for level 10)
bambimanuel 5. okt. kl. 12:18 
plese. Do it! Lorenzo is wonderfull, but without camp....
The_Inquisitor  [ophavsmand] 4. okt. kl. 17:26 
@bambimanuel
Mercenary Camps were added with an update to Cataph's TEB after Luccini was released, which is why he doesn't have access to it. We might add that to them at a later point.
bambimanuel 4. okt. kl. 17:08 
Hi, I noticed that when playing as Luccini and Lorenzo, you can't recruit mercenary camps (like the orcs) like all other factions. Is this normal, or is there a mod conflict?
The_Inquisitor  [ophavsmand] 30. sep. kl. 1:10 
@CorrinRoth
The key is "ulthers_dragon_company" in Landmarks of Legend's main_units_tables under "inq_dwf" section. In that table, there is a column called "Campaign Cap" which is currently set to 1.


@ItsMeYaRids
Thought I had fixed that already. I'll look again, thanks for reporting!


@FATHER G00SE
We'll look into doing something similar to what we did with Mannfred's lieutenants for Black Mask in the scenario where the player is playing as another Skaven faction.


@Immortal Zeki
Strange. I'll look into it.


@11BOT11
Another thing I thought I had sorted out already. I'll look again, thanks for reporting!
CorrinRoth 29. sep. kl. 2:54 
Really like the mod, thank you! Just trying to edit it myself to increase Dragon Company unit cap for Prince Ulther and I cannot find the right registry on RPFM, can you please direct me?
ItsMeYaRids 25. sep. kl. 21:58 
hey, just wanted to let ya know there seems to be some issue running southern realms with this, as I appear to be unable to recruit tortoise tanks. the unintentional challenge run is interesting, at least!
FATHER G00SE 24. sep. kl. 17:28 
It would be nice if as other skaven you could recruit The Black Mask when you've confederated Ikit.
hadluk 23. sep. kl. 2:47 
Prince Eliator of the Wood elves does not have a character module on the map while mounted. Looks a bit goofy haha, just a mount running around!