Crusader Kings III

Crusader Kings III

102 个评价
Marry your Courtiers for Knights
2
2
2
2
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
305.482 KB
2023 年 2 月 5 日 下午 2:46
2023 年 6 月 4 日 下午 8:10
15 项改动说明 ( 查看 )

订阅以下载
Marry your Courtiers for Knights

描述
Say no more to tedious manual courtier marriages.
The "Marry your Courtiers for Knights" mod offers an convenient solution with just one click.

The "Mass Marriage for my Courtiers" decision first identifies eligible courtiers in your court for marriage, excluding close and extended family members, but allowing distant dynasty members to be included. If suitable bachelors/bachelorettes aren't found within the province, the mod utilizes Paradox's courtier marriage system to generate a character with a prowess of 12 or higher, who shares your culture and religion, while other traits are randomized.

To ensure female courtiers' continued presence in your court, matrilineal marriages will be performed.

A.I. will not be able to see this decision. This is only available to players.

Warning:Mod will disable acheivements while allowing ironman mode
42 条留言
alegdansk 2024 年 11 月 8 日 上午 11:40 
It would be nice to have the possibility to marry our daughters to mercenary commanders 💍
Not to get an alliance but to give more realism to the game 🙂
Harry the Unlucky 2024 年 4 月 17 日 下午 5:36 
The warning is no longer need due to one of the updates.
Burner 2024 年 2 月 4 日 上午 9:34 
nice mod thanks.... is it possible that they marry always the best possible knight?
7Wolf77 2023 年 11 月 17 日 下午 8:12 
Is there any issues with the Peacock update?
kumø 2023 年 11 月 6 日 下午 2:23 
i would like to provide a german translation for this mod :)
Alexander 2023 年 6 月 25 日 上午 10:33 
This bugs with knigt manager I think. When I run this non of my couteriers will become knights
Switching Doom 2023 年 6 月 6 日 下午 12:54 
german translate available?
OnlyNoobSayNoobs  [作者] 2023 年 6 月 4 日 下午 8:20 
@The Renegade, thank you for providing the information. I have made the necessary update to the mod by including the "dynasty = generate" line. This modification aims to resolve the issue related to household generation.

I wanted to confirm if this is the change you were referring to and if it aligns with your expectations. Previously, you mentioned placing the line in the hidden_effect section, which would limit its application to cultures specifically improving knights. Instead, I decided to place it in the Create Character creation section so that it will apply to all created characters, regardless of their culture or specific knight-related improvements.

Please feel free to let me know if there are any other improvements or suggestions you have in mind for the mod. Your feedback is highly valuable, and I am committed to enhancing the mod based on user input. Thank you once again for bringing this issue to my attention.
The Renegade 2023 年 6 月 4 日 下午 1:42 
the "dynasty = generate" line should be added in the random_pool_character, the following else and if (specifically in hidden_effect) statements.