Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
This stops working if you act very invasively on vanilla slots for vanilla buildings. I guess SFO does that too now.
and no, I don't plan on reworking that, overhaul compatibility is up to their submods.
Other mods that create new factions don't have this problem. I suspect the problem is that this mod tends to replace Southern Realms buildings with its own, perhaps confusing this faction with the Empire and not understanding what units are supposed to be in the garrison.
Please note that this mod causes compatibility issues directly on the Steam page, under the mortar section, so that other people who encounter this issue don't have to manually search through mods to find the one that's causing the error.
And if possible, perhaps you could consider a patch to fix this issue?
By the way, I checked; another Estalia mod (Red's Estalia Overhaul) doesn't have this problem. It also swaps buildings for Grimhammer, but apparently the author somehow misplaced the correct units in the garrison.
Thank you.
Re-read the FAQ