RimWorld
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Persona Mechanoid Pawns
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Mod, 1.4, 1.5
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13.045 MB
2023년 1월 28일 오후 7시 20분
2024년 6월 14일 오후 4시 30분
업데이트 노트 42개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

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Persona Mechanoid Pawns

hYPERION님의 1 모음집
My Rimworld Mods
아이템 15개
설명
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522497657

Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around? This mod is here to help!

Additions:
  • New personae driven mechanoid pawns with mech-like game play elements!
  • 24 Persona mechanoid only upgrades. (Not including replacement parts or mechanitor implants.)
  • 61 Custom backstories for Persona mechs.
  • 9 Head variations.
  • 1 New starting scenario with a custom mech themed player faction.
  • A new crafting station for almost all the new additions.
  • All vanilla bodytype shapes.
  • A Friendly Mechanoid Faction. Load with VEF for custom base generation!
  • A new mechanoid themed ideology style.
  • Hopefully interesting descriptions for almost all mod elements!

CE?
I don't use it so I have no idea, probably not?

Persona Mechanoids are advanced mechanoids based on divergent mechanite strains that can interface with persona cores.

Highlights:
They have some pretty strong perks and negatives:
  • + Easily repaired at the cost of energy reserves.
  • + No Blood
  • + No rest loss (An upgrade can offset this in exchange for other buffs.)
  • + Natural Armor (Equivalent to a Militor.)
  • + Dormant Self-Recharge ability
  • + Immune to toxic buildup and environments
  • + Immune to disease
  • + Mechanoid temperature resistance
  • + +2 Base mechanoid bandwith (Those antennas aren't all for show.)
  • + Can have special mechanoid only upgrades installed.
  • + Capable of crafting standard and high tier subcores at the subcore encoder at an elevated cost. (Since they can no longer use scanners.)
  • + Operations do not apply anesthetic.
  • + 5% Research speed increase.
  • + Ignores some negative mood debuffs.

  • ~ Don't feel pain
  • ~ Repairing and operations are counted as "smithing" work.
  • ~ Operations require "Persona Mechanoid Components" instead of medicine.
  • ~ Base psychic sensitivity of 75% (However, upgrades can circumvent or even boost this past 100%.)
  • ~ Incapable of forming romantic relationships.
  • ~ Can't ingest drugs.

  • - Requires power costly infrastructure to keep charged.
  • - Body part health scale is 0.85 instead of 1. (Equivalent to a Pikeman.)
  • - Always susceptible to "system shock" and stuns from EMP damage.
  • - Can not use various buildings organics can.
  • - 4.1 Move Speed
  • - Can only recharge off Bioelectric Cells.
  • - No Natural Healing.
  • - Can only be repaired by either a mechanitor or a normal mech capable of smithing. (Repair-self ignores this.)
  • - Do not and can not have genes or xenotypes.
  • - Can't have any non-mechanoid bodyparts installed (Archotech parts are excluded from this.)
  • - Requires special more costly alternative version of psylink neuroformer to gain psylink level.(Its also locked behind the persona upgrades technology!)
  • - All bodyparts and upgrades require a mechanitor to craft (Crafting and intellectual skills are also needed.)
  • - Can't naturally reproduce (Can be built or bought very rarely. Start off fully grown and ready to go!)
  • - Can't have "Natural" focus type
  • - -50% Pruning Speed
  • - 65% social impact
  • - 5900 Market Value (They do have persona cores in them!)
  • - 70% Negotiation Ability
  • - 80% Hunting Stealth
  • - 70% Drug Sell Price "Improvement"

  • Various other misc tweaks that range from cosmetic, to potentially positive or negative.

Bioelectric cells are how persona mechanoids recharge themselves, acting similarly to meals. Cells used by colonist persona mechs will leave behind a depleted variant that can be recharged at a "Bioelectric Cell Recharger", these chargers use 1500w of power while active and generate waste to charge cells. Generally about one charger per persona mechanoid should be sufficient, however power hungry upgrades or energy spent on repairs can easily offset this. Also bioelectric cells used on the world map do not yield depleted variants, so plan accordingly.

A ship chunk containing a free charger is provided in the "Stranded Mechanoid" scenario to make survival generally feasible.

All new content can be crafted via the Persona Mechanoid Workstation (Except for the persona core version of the mechlink which is made at a machining table.)

There is also a new build-able version of the unstable power cell can be made which requires a salvaged power cell from the normal building. It produces 50 less power, in exchange for higher health and a much smaller blast radius.

While persona mechs are certainly very powerful, they can still be outclassed by augmented humans, especially when factoring genetic alterations.

Credit to "Rim-robots_" , the main inspiration for this mod!

Also surprisingly supported by the "Avatar" mod.

There's More?!:

If you enjoy the mod, consider rating it up!

Version changes are posted in workshop item "Change Notes"

Thank you for reading this far, if you would like to support future mods consider donating via ko-fi.[ko-fi.com]
https://ko-fi.com/pal5k
댓글 221
I.A.N.A.S 2025년 7월 14일 오전 3시 41분 
With the scenario there is a small issue as you dont start with the research and it needs high mechtech so if you are like me and doing a mech only run you are solo until late game (just wondering if there are any workarounds to this?)
hYPERION  [작성자] 2025년 7월 11일 오전 12시 34분 
The first version of Persona Mechanoid Pawns 2 is now available, all future updates will be there and this item will be left as is. I've de-listed it but wont be actually removing it.

Link to the new version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522497657
hYPERION  [작성자] 2025년 7월 8일 오후 2시 02분 
@Enxix66 There will be not a new update, but a entire new re-release that I've been working on since the announcement of the update. Its pretty much a full rewrite and offers alot of new bits of content and all sorts of changes (although a few minor things like SOME upgrades will be missing) plus exciting new mechanics I'm very happy with, including proper mechanoid style recharging mechanics, actual gestation alongside revival, and much more.

Its pretty much done, but I'm largely holding it off to polish up some more assets while waiting on potentially more that may freshen up the look of persona mechs overall. I'd like to get out the day before the DLC / 1.6 but we will see.

Note that this rewrite removes the HAR requirement, and fixes alot of smaller issues like one @Soithnalem encountered, I will not be updating this version of the mod once it is out.
Endix66 2025년 7월 8일 오전 8시 54분 
will there be 1.6 update before new DLC? (also i love the mod)
Soithnalem 2025년 7월 1일 오전 7시 09분 
First of all: Great mod!
I just went through all of the comments and it seems nobody has mentioned the problem I have, so it may be my own fault or I skipped something, but I am not able to change my Persona Mechanoids' names or titles. Every attempt results in a message saying the entered name is invalid. Any idea on how to change/fix this?
(≡◉‿‿◉≡) 2025년 6월 9일 오후 8시 11분 
hello, do they appear on raids? or do they have a raider faction? kind of want to play a war against machines.
abdel.soto85 2025년 6월 2일 오후 12시 46분 
holy. cant believe a mod like this exists. great job!
hYPERION  [작성자] 2025년 5월 20일 오후 7시 41분 
@harhell Probably at some point but I have nothing planned soon. The mod has been updated a whole lot since its release and I plan to fix it if some version change comes out and what not. But content wise there are some ideas I have, but I have other projects to work on for the foreseeable future and I quite like the mod as it is now even if it is not perfect.
harhell 2025년 5월 18일 오전 4시 44분 
Will there be updates
hYPERION  [작성자] 2025년 4월 26일 오전 1시 17분 
@Poob Yeah sadly they still sometimes use drugs under some conditions such as being ordered or forced, its something thats a little spotty in the mod.