安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題









Aber kannst du vielleicht die Bewohneranzahl reduzieren? Gerade im Vergleich zu den neuen Gründerzeit Vanilla-Gebäuden sind sie viel zu hoch. Ich würde sagen etwa die Hälfte wäre der Größe der Häuser angemessen. Vor allem weil es größtenteils sehr herrschaftliche Gebäude sind.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1684576332
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2628482508
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2446259406
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1544414369
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2481901959
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1299358810
1. Reduce the quality of flats to 89% for residential buildings. Everything with 90%+ flat quality get locked behind the "High Living Standards" when you play with research.
2. Increase the $COST_RESOURCE workers.
In vanilla residential buildings, the time is close to the formula:
workhours = (quantity of inhabitants * 10)
I've set the following values in "QL's Row House Friedrich" (90 inhabitants) as an example:
$COST_RESOURCE workers 200 - groundworks
$COST_RESOURCE workers 250 - 1st brick phase
$COST_RESOURCE workers 250 - 2nd brick phase
$COST_RESOURCE workers 700 - 3rd brick phase (500-900 range, depending on building population size)
Total workhours = 200 + 250 + 250 + 700 = 1400
3. Change the total construction material limits on concrete, steel and brick:
bricks - max 100 tons total for a building
steel - max 20 tons
concrete - max 30 tons (mod has no use for concrete)