Stellaris
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Better Ship Behaviors
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7 Thg01, 2023 @ 6:38am
8 Thg07 @ 9:51am
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Better Ship Behaviors

Trong 1 bộ sưu tập tạo bởi BaBoFantasy
[Collection] Better Ship Behaviors
5 vật phẩm
Mô tả
Better Ship Behaviors
BSB is a vanilla-flavor mod that improves the ship behaviors in Stellaris and solves some problems in space combat.
Please check the update log!


UPDATE 20250529

A new ship mod tailored for Stellaris 4.0, Special Ships: Shipbuilding Focus, is now released! It is fully compatible with Better Ship Behaviors and highly recommended to be used together!


Improved Ship Combat Computers and Behaviors



New Sniper Combat Computers. Instead of turning back and gaining distance, the ship stays at the maximum range of the mounted weapon, concentrate on firing its long-range guns at the enemy, with a very large bonus to weapon range.

Change the Carrier Combat Computers. With additional engagement range bonus, allowing carriers to attack with strikecraft while keeping their distance from the enemies. Instead, have a very large penalty to ship speed during combat.


Improvements in AI Empire Ship Designs



AI battleships are designed to be equipped with adequate combat computer, and to have the appropriate ship behavior. AI empire's weapon preference and tech level determine the battleship designs.


Starbase Design Standardization



New common A-slot parts to Starbases. Gives Starbases a base recovery rate to make them fight more effectively in combat, and fixes an unbalance in Starbase designs.


Compatibility Information

Fully compatible with Special Ships: Shipbuilding Focus, and using them together is highly recommended.
Fully compatible with NSC, ESC NEXT, ASB, all shipset mods.
Compatible with Real Space Ships in Scaling, when used with compatibility patch.
All compatible mods except NSC and ESC NEXT must be placed above Better Ship Behaviors in the Paradox Launcher mod list.
NSC, ESC NEXT, and their add-ons must be placed below Better Ship Behaviors.


Language Support



BSB supports all Stellaris official languages, powered by Google Translate.
Italian translation patch by Rahl81. Grazie!


Please enjoy and give me good feedbacks!


[discord.gg]
431 bình luận
PurgeTrapsCorp 11 Thg10 @ 4:18am 
Is this working with 4.1?
Avalanche 29 Thg09 @ 6:12am 
업데이트 해주세요~
iadel 28 Thg09 @ 6:09pm 
업데이트 해줘잉~
BadAim 24 Thg09 @ 10:31am 
Is this still needed for 4.1?
The Engineer Pop 9 Thg08 @ 8:53pm 
It seems that Ihave the same proem with Align too. And I saw the ships with Sniper computer approach to targets as close as them with Line computer.
kevinwu123 28 Thg07 @ 12:32pm 
If Sniper-battleship stop at the maximum range,then only XL weapons can fire on target,right?

Could it be any possibility to “Customize” what range to stop,ensure all the weapons can fire?
Align 27 Thg07 @ 11:53am 
Hm... The Sniper combat computer shows up and affects range as expected, but the ship behaviour seems to be the same as regular Artillery computers - they very slowly move towards the enemy while firing. On the bright side, they aren't turning away from targets, so my battleships can keep using their XL guns, but...
napamathguy 25 Thg07 @ 2:47pm 
Is there anything that can be done with automated civilian ships? For instance, I tell them to survey. So, of course they spend 1.5 years traveling to survey one system. A system that is right next to another science ship that is also auto-survey. (Same thing happens with auto-backfill constructor ships.)
Pinenuts 9 Thg07 @ 7:05am 
오! 감사합니다
BaBoFantasy  [tác giả] 9 Thg07 @ 3:06am 
@Large_Gremlin
Since I'm a solo modder, I don't have the capacity to support older versions.

@Pinenuts
네 됩니다. 다만 ASB ironman 을 쓰시는 걸 더 추천하고요, ASB 를 쓰더라도 함선행동은 BSB 의 행동으로 덮어씌워질껍니다.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1880071041