Total War: WARHAMMER III

Total War: WARHAMMER III

267 ratings
graetor's Empire Knightly Orders - No Reiksguard Version
   
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Tags: mod
File Size
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9.909 MB
Jan 5, 2023 @ 11:24pm
Mar 26 @ 12:40am
29 Change Notes ( view )

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graetor's Empire Knightly Orders - No Reiksguard Version

Description
USE ONLY ONE VERSION! DONT USE TOGETHER WITH THE MAIN MOD!!

This version does not include the Reiksguard changes/units from the main mod in order to make it compatible with mods that alter the Reiksguard like Xoudad's Grand Order of the Reiksguard or Sigmar's Heirs.

[www.patreon.com] [ko-fi.com]
87 Comments
graetor  [author] Aug 27 @ 11:24pm 
just disable my knights griffon through mct, unless you want to keep mine where i would not be much help at the moment unfortunately
Velkan Aug 27 @ 6:39am 
Love the mod, I found a visual bug, when using this mod and Champions Of Undeath: Conquest Of The Blood Dragons. not sure why but they also put a knight griffon unit in. if both are active in combat the halberd has a visual glitch, any way you can fix this?
graetor  [author] Aug 10 @ 9:08pm 
there's no reiksguard at all in this mod
Miracle Johnson Aug 6 @ 4:11am 
Hi Question, Is the Imperial Foot meant for not to be removed? Since I already have Imperial Foot from Sigmar's Heirs
MK Black May 7 @ 1:05pm 
Exactly what I was looking for, thanks.
Grenando Apr 22 @ 12:43am 
Hi man on old world the knight griffon landmark on grunburg does not appear
shaademrys Apr 3 @ 12:49pm 
can we have foot panther ?
dodge33cymru Nov 9, 2024 @ 5:49am 
Thanks so much for this monumental work, allows every Empire campaign to have a different feel and flavour
Grenando Sep 25, 2024 @ 8:05pm 
oo sorry did not realize that because your other chapterhouse landmark reduce the recruitment by one turn when built like knight of the bull, fiery heart, and everlasting light
graetor  [author] Sep 25, 2024 @ 7:16pm 
foot knights in general will take 2 turns to recruit, thats intended