Stellaris

Stellaris

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All Ascension Paths
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2022 年 12 月 30 日 上午 9:48
10 月 23 日 上午 11:32
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All Ascension Paths

描述
All Ascension Paths for 4.1.5+

Do you want your psionic, cybernetic, gene modded pops working hand in hand with synths?

Do you your genes to be pure, cloned and also highly mutated?

Do you want to give worthy species psionics, while turning the dross into synths?

Do you want your Machine Empire to have modular, nanite-based bodies, accessible virtually?

I'm guessing so because you're looking at this mod.

Regular empires can take all 4 Ascensions, when you Synthetically Ascend you get to pick a portion of your population to remain as organic, because if you've taken the others, they are a bit good by this point.

Hive minds can take both genetics and cybernetics, Driven Assimilators can take synthetic age, cybernetics and engineered evolution.

While you can take the ascension paths in any order, but because of how internal game logic works around dominant species I recommend doing synthetics last.

Use the Assimilation Living standard to determine if an assimilated pop gets cyborg/psionics traits or goes to synths. See Assimilation Manual

Because there are lots of edge cases around this, you are provided with 3 edicts that will fix your primary species to have psionics and cybernetics if they have lost them, and ensure that biological leaders will get psionics, cybernetics and erudite.

If you have the Machine Age DLC then whether you get cybernetic or synthetic advanced government will depend on whether you flip your leaders to synths or keep them biological.

If you are a Machine Empire you will get an edict to gain access to the additional tradition trees after you take the first.

If you have Biogenesis DLC you will get an edict to gain access to the additional tradition trees after you take the first. If you have an origin that would normally lock to one Biogenesis tradition, I strongly recommend taking that one first.

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Compatibility
This mod makes a lot of changes to vanilla, it will have mod conflicts with any other mod that alters those giving quite unpredictable behaviour. See Here for compatibility listings.

Chinese localisation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3108330591

I have origin-unlocked all the ascension paths, but I make no guarentees that they will work in a sane way - if you do something massively against the spirit of one of the paths, it will probably break.

This does not require the Machine Age / Biogenesis DLCs, DLC locked components will remain locked, however I will no longer support/maintain the non-DLC ascension paths.

Known Compatibility Issues
  • Planetary Diversity: Changes the Traditions and AP's around it's special origins. In theory load mine last / patch with Irony and take mine and you should be fine
  • Pretty much any mod that has "Traditions" in its name, since most of them make changes to the Ascension Traditions.
It is compatible with UI Overhaul Dynamic and its sub-mods that increase the number of traditions you can buy.

Troubleshooting
1. Mod incompatibility, if another mod overrides the same stuff, we will almost certainly conflict badly. You will need to make a merge-patch with Irony.
2. In order to troubleshoot I need to know what order you did your ascensions in. They all work differently and order really matters.
3. Taking multiple ascensions gives you a 100% discount on modify species. It also sometimes bugs out the modify species special project, if you can't click the button to implement it, let it fail then try again.
4. If assimilation is not working as expected, I need to know a lot of things, you may wish to take screenshots: What the species is, what it's citizenship type is, what its living standard is, what your assimilation policy is, what other templates exist for that species, what the error log says and what the game log says.
5. Cybernetic assimilation wrecking your dominant species is a VANILLA BUG[forum.paradoxplaza.com]

RUNNING THIS MOD UN-FLEXIBLES THE BIOGENESIS FLEXIBLE TRADITIONS
Purity will contain all purity, cloning all cloning and mutation all mutation.
热门讨论 查看全部(3)
4
9 月 22 日 下午 7:33
置顶: Manual Useful Info - README
Draconas
6
2024 年 12 月 9 日 上午 5:32
置顶: Mod Conflicts & Load Order Problems
Draconas
0
2023 年 5 月 29 日 上午 2:35
置顶: Assimilation Manual
Draconas
889 条留言
Draconas  [作者] 16 小时以前 
Yes, which you do not need to care about, because you never take a genetics tradition, it is assigned to you by completing the situation.
Geronimo98 10 月 24 日 下午 5:12 
as soon as you pick the mind over matter ascension perk all of the biomorphisis/genetics ascension traditions disappear
Draconas  [作者] 10 月 23 日 上午 11:35 
New version that should hopefully fix cybernetic species getting stuck in assimilation loops. Many thanks to @Vectorial1024 for running it down for me.
Vectorial1024 10 月 23 日 上午 8:53 
@Draconas

just now texted you thru discord
Draconas  [作者] 10 月 22 日 下午 3:07 
Best way to get me is definitely discord, I am lurking quietly in the modding den.
Vectorial1024 10 月 22 日 上午 11:09 
Actually, I looked into your mod a bit more, and I think I found something; but my timezone is bad and I intend to slow-process this topic.

Would Steam DM be ok for you? (if needed then can upgrade to Discord DM later)
Draconas  [作者] 10 月 22 日 上午 11:04 
Yeah I override the rights (because I have to to cope with multiple ascension). What i should not be overriding is the living standard, which sets what they are allowed to assimilate into, or any logic around targeting species.

Though you may be right that my relaxing the rules on allowing you to assimilate specie has created a scenario which the canilla code was not meant to cope with - e.g. where it can enable the assimilation right but not any of the actual living standards
Vectorial1024 10 月 22 日 上午 9:13 
An update:

I went back to my separate vanilla save which did not have this problem, and I used the debug commands to switch to AI empires, and I noticed it is impossible to e.g. let cyborgs assimilate again. "Only fully organic species may assimilate", etc.

Then, I unpacked this mod and noticed: this mod does provide an override of the vanilla assimilation citizenship rights.

No details yet, but now I am suspecting more that this mod has accidentally created some sort of faulty assimilation loop.
Vectorial1024 10 月 22 日 上午 3:00 
I checked a few more things, and unfortunately clicking the debug commands only delayed the inevitable: the AI still starts new species modification.

While I don't have any of the Ascension DLCs, I have a theory. I am half-believing this might be vanilla issue.

Consider the following:

A gene pop (many trait points used) is somehow sent to a cybernetic empire. This looks good on paper, but something must have happened such that the cybernetic empire cannot correctly accept/assimilate the gene pop (e.g. "too many trait points" -> cannot "apply template" to existing pops).
Draconas  [作者] 10 月 22 日 上午 1:23 
Err weird as I don't alter any of that.
However I can't test as I have all the expansions so can't get the utopia only experience, this may be a vanilla bug. (try disabling the mod, running a year and seeing if they sought themselves out)