Project Zomboid

Project Zomboid

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Insurgent - Black Ops Profession
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文件大小
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更新日期
25.774 MB
2022 年 12 月 27 日 上午 3:48
2023 年 3 月 15 日 下午 3:55
13 项改动说明 ( 查看 )

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Insurgent - Black Ops Profession

描述
Thanks to Spyjack for the Insurgent concept from Facility-7!
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  • Unique profession as a black operations soldier, sent in as part of a clean-up operation.
  • 24+ unique traits exclusive to the Insurgent profession.
  • Custom lore-friendly clothing exclusive to Insurgents. Cant be found in normal loot.
  • Ability to select military clothing in character selection.
  • Start with gear based on chosen traits.
  • Ability to start the game parachuted into Knox County (south of the Military base).
  • Chance to find rare deceased Insurgents throughout Knox. Allows civilians to find the valuable Insurgent gear.

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This mod allows you to start as a highly trained black-operations operative, known only to a select few as the "Insurgents", sent into the Knox Event's Exclusion Zone for a highly classified mission.

The codenamed “Insurgents” are a highly classified black-operations special forces unit serving under the US Special Operations Command, tasked to handle the most secretive of missions and government cover-ups.

Insurgent operatives are the best of the best, comprised of highly decorated and experienced soldiers from many different specialised backgrounds.

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As an Insurgent, you begin parachuted deep inside the Exclusion Zone on a highly classified mission. Each member of your 12-person team already parachuted into different areas of Kentucky on separate assignments before you.

The high-secrecy of your mission demands absolute radio silence. Attempts made to contact your team are also met with silence..

Armed, highly trained and determined in a hostile environment against an unknown threat, you must continue your mission alone.

Note: This mod does not add any actual objectives, however 2 secret items have been added to the military base.

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You begin inserted into the Exclusion Zone, north of the landing position is a vast forest, which deep inside lies the secret military base. Following the trail upwards near you to take you directly there. South of your position is the town of Rosewood.

You will start with basic provisions and equipment. Further equipment can be added based on specifically selected traits.

In character creation you will be able to select any military clothing, as well as additional insurgent-exclusive clothing.

The following clothing is added:



Insurgent gear cant be found in normal loot. Non-insurgents can get their hands on the valuable gear by finding rare deceased insurgent operators across Knox County. Each one can only be found once.

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Insurgents start with +12 trait points and have a plethora of abilities at their disposal. 30+ new traits are split into: Equipment, Ability and Specialisation.

Examples include:

Equipment traits determine your starting loadout.
Rifleman = Start as a rifleman with an M16.
Marksman = Start as a marksman with an M14.
Assault = Start with a shotgun and sledgehammer.

Ability traits provide you with special abilities to aid you in combat.
Breacher = Knock-down zombies when running.
Run n'Gun = Aiming penalties dont apply when moving.
Unstoppable = When close to death, regain health and continue the fight.

Specialisation traits reflect your Insurgent's specialisation in skills from many previous deployments.
War Hero = +1 Aiming, +1 Reloading and +1 Running skills.
Survival Expert = +3 Farming, +3 Foraging, +3 Trapping skills.
Demolitions Specialist = +3 Electrical skill & explosives recipes learnt.

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  • Susceptible:
    Hardcore trait also made by myself & Notloc! You'll even spawn with 2 gas mask filters.


  • SecretZ:
    For Insurgents wanting more cover-up missions for secret government facilities within Knox County.


  • Insurgent Intro:
    Adds custom Insurgent intro text, very cool!


  • Insurgent Airdropped LUV
    Adds a trait that allows Insurgents to start with an airdropped car!


  • Parachute Start
    Start the game in a parachute!


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    Compatibility

  • Works in singleplayer and multiplayer


    Map Mods:
  • Works with map Research Facility, KY.

    Weapon Mods:
  • Includes integrated Brita, VFE and Firearms B41 addons.
  • Improvised Silencers is required if you want silencers from the Covert Operative trait in the non-addon version.

    Translation:
  • RU translation credit to n e c r o

    READ THE FAQ IN DISCUSSIONS


    Workshop ID: 2907683021
    Mod ID: Insurgent
    Mod ID: InsurgentBRITAWEAPONS
    Mod ID: InsurgentVFE
    Mod ID: InsurgentFIREARMSB41
    Mod ID: InsurgentEXMILITARY
    Map Folder: InsurgentSpawn
热门讨论 查看全部(10)
285
9 月 22 日 下午 1:24
Bug report
Mr Sunshine
139
3 月 29 日 上午 2:25
Suggestions
Mr Sunshine
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1
2024 年 1 月 31 日 下午 3:11
Need Roleplaying Ideas?
Mr Sunshine
1,622 条留言
chicken leg 3 小时以前 
surely asking them even more will work
juan.santos2796 11 小时以前 
Update to b42 asap please
Lfyz 9 月 29 日 上午 2:00 
Please 42 build need insurgent.
Haxzht 9 月 28 日 下午 3:51 
Build 42 pls <3 this mod is the only thing I need to complete the ritual
Aviation Expert 9 月 27 日 下午 4:42 
I would love if this had a temporary B42 version, just to hold us down till B42 is stable.
OlieK 9 月 25 日 下午 10:28 
when is this going to be to build 42?
Mr Sunshine  [作者] 9 月 24 日 下午 12:44 
yeah the weapon IDs would of changed in Brita since this was last updated so it'll be patchy on what is or isn't working atm
spycats 9 月 24 日 上午 11:55 
i tested vanilla firearms expanded by stendo clip compatiblity pack the one that gives rifleman car15 and it works fine, standard works obviously, there was some one one i cant remember name of the mod but it sounds similar to vanilla firearms expanded but i dont have it so i haven't tested it. and britas compatiability lets you keep the standard 9m pistol but your trait weapons vanish ;(
Mr Sunshine  [作者] 9 月 24 日 上午 10:27 
It will be coming :) no ETAs though
spycats 9 月 22 日 下午 2:23 
build 41 britas compatiblity pack causes your trait weapons to vanish. maybe i was suppose to not have the main mod on at the same time but thats werid. i was using no compatiblity packs other than britas and removing britas compatibility let this mod work which is werid considering it comes from this workshop item