Barotrauma

Barotrauma

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DynamicEuropa - Stations From Beyond Outpost Pack
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3.145 MB
Dec 26, 2022 @ 5:55pm
May 24 @ 11:33am
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DynamicEuropa - Stations From Beyond Outpost Pack

Description
An outpost module pack for Dynamic Europa.
Introduces the modules of Stations from beyond to the outposts of DynamicEuropa. They have all been manually adjusted to feature necessary items and various other adjustments required for the intended gameplay of DynamicEuropa.

Load order:
The load order is important and should be as follows:

- DynamicEuropa - Stations From Beyond Outpost Pack
- DynamicEuropa

The original Stations from beyond is no longer needed as all the modules were adjusted to suit DynamicEuropa and thus don't feature any other custom content, but I highly recommend to subscribe to the original mod to show your support to the original creators!

Credits:
Almost all of the modules - Stations from beyond by rundoomer
Popular Discussions View All (4)
2
Oct 27 @ 11:40am
Error = Trying to place 1 modules of the type "DE_AbandonedAirlock": Causes crash to desktop
Buffalo`SoulJah
1
Jun 3 @ 10:55pm
Bug Report [Caused when this patch active]
Moar Dakka
0
Apr 5 @ 2:54am
Seems like some outposts Febiracton doesn't spawn
TheSuit
172 Comments
Михаил CumCow Nov 16 @ 9:35pm 
hello i got bug with lighthouse, how to fix it?
https://iimg.su/i/E4lvm5
Емеля Кашевар Nov 15 @ 3:16pm 
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[R.P.C.]Ashuryx Oct 12 @ 4:39am 
ive noticed the ai doesnt exactly know how to move in these structers and ive encounter no triggers for my other mods so far
JoshX9706 Aug 8 @ 3:46pm 
im in a blockade, but the outpost is indestructible, so i cant destroy the reactor or get pass the triple door
Losright Jun 30 @ 7:22am 
In the abandoned outpost, sometimes a room with an invincible door will be generated, trapping the AI enemies inside while the player is unable to enter
Blackrock executive May 24 @ 2:28pm 
Why do the outposts from this mod always generate much larger than normal DE? Is it possible to make it so that outposts simply remain the same size?
_]|M|[_  [author] May 17 @ 3:51pm 
@Kam2B: Outpost module packs can be added and removed at any time as outposts just regenerate based on the level seed on every load.
Kam2B May 14 @ 11:28am 
Can i swap out the original stations from beyond for this pack mid save? or would that just brick it?
_]|M|[_  [author] May 11 @ 1:06pm 
@尤里大人-ule: That's by design to discourage the diving suit stealing on every station.

@JeffyTheBird: It was recently discovered that that's a vanilla bug with cities currently. The game just generates hallways, but cities are meant to not generate hallways as the modules are built to connect directly to each other without ladders.

@xxx_420_Bad_Boy [Wizard_Cum]: You need to change the module flags in OutpostGenerationParameters.xml for each location there.
@_]|M|[_ if i wanted to add back the vanilla / dynamic europa station modules, where would i do that?