Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem















I believe CA changed building IDs for all factions affected by the DLC, so that'll mess with unit recruitment requirements. Two of the three factions in the DLC are part of Decomposed mods so it'll be a while, imo.
I've done something similar in the past just using Prop Joe's Mod Manager to disable units from other mods.
Also, are they avaliable to the chaos factions the same way regular marauders and marauder (GW) are?
@ScythH02 It's been a while since I played, let me have a look and get back to you. Which faction are you playing as?