Total War: WARHAMMER III

Total War: WARHAMMER III

1,114 ratings
Expanded Roster - Norsca
7
4
9
4
3
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
54.082 MB
Dec 26, 2022 @ 8:37am
Sep 3 @ 1:26pm
34 Change Notes ( view )

Subscribe to download
Expanded Roster - Norsca

In 1 collection by Decomposed
Expanded Roster Series (WH3)
13 items
Description



DESCRIPTION

This series of mods aims to complete and expand the rosters of various races by adding loreful units while taking some liberties and artistic licence in the process. We try to choose the best units based on variety, usefulness on the battlefield and overall fun.



ROSTER

The full roster can be found here.

COMPATIBILITY

- It should be compatible with everything as it is just a units mod.
- All units are balanced for vanilla.
Current submods:
SFO
Damned Nations
Tabletop Caps Compatibility
SCM: Tribes of the North Compatibility
French Translation
Chinese Translation



NOTES

- The Warwolf Fens building is required in order to enable recruitment of the Jarl hero.
- Mortkin's Fang can be recruited at the Albion landmark.

CREDITS

The full credits can be found here.



You can catch me at the #expanded_rosters channel for a chat:
Modding Den[discordapp.com]

If any kind person wants to donate, they can do so below:
Patreon[www.patreon.com]
Paypal[paypal.me]
Ko-fi[ko-fi.com]





Popular Discussions View All (1)
42
Oct 2 @ 6:29am
Roster Discussion
Decomposed
211 Comments
Dragon32 Dec 6 @ 2:49am 
@AngelPhoenix
I believe CA changed building IDs for all factions affected by the DLC, so that'll mess with unit recruitment requirements. Two of the three factions in the DLC are part of Decomposed mods so it'll be a while, imo.
AngelPhoenix Dec 5 @ 9:07pm 
Hey, are you able to update for 7.0/new DLC? Seems to work at first but at some point several turns in the new units just disappear :(
Decomposed  [author] Sep 3 @ 1:35pm 
- Updated for patch 6.3
Dragon32 Jun 25 @ 8:04am 
@antentacion
I've done something similar in the past just using Prop Joe's Mod Manager to disable units from other mods.
antentacion Jun 25 @ 6:58am 
Hi, how would i go about editing this mod if i only want the archers(bondsmen?)

Also, are they avaliable to the chaos factions the same way regular marauders and marauder (GW) are?
Decomposed  [author] Jun 17 @ 10:37pm 
- Updated for patch 6.2
Decomposed  [author] Jun 11 @ 1:38am 
It is, but units are not be balanced for Radious, so they may be weaker or stronger than intended.

@ScythH02 It's been a while since I played, let me have a look and get back to you. Which faction are you playing as?
7valdo10 Jun 10 @ 11:24am 
is it compatible with Radious Mod withuot submod?
ScythH02 Jun 9 @ 7:48am 
How the hell do i recruit a valkyrie? What am I missing? I've looked through every building, all tech research, and i still cant find anything that increases the unit cap on Valk's.
♿Lebo Jun 5 @ 1:13am 
can you make bondsmen thinner? more like devoted marauders of slaneesh in size, but without the mutated bits obviously, so that they seem more fitting to their archer role?