RimWorld
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Better Children Skill Learning
   
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Mod, 1.4, 1.5, 1.6
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2022 年 12 月 9 日 上午 9:59
6 月 21 日 上午 9:28
9 項更新註記 (檢視)
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Better Children Skill Learning

在 RedMattis 的 2 個收藏中
Red's Workshop Mods
45 個項目
Quality of Life & Base Pack
69 個項目
描述
[www.patreon.com]

By default this mod increases the learning speed of children without passion in the given skill to 1.0 instead of 0.35. You can change this in the mod settings.

By default children with a Passion will learn twice as fast as an adult with a passion. You can change this amount in the options too.

These changes are intended to make up for the fact that you can often get rescue/recruit/enslave adult pawns with skills above 10 with far less investment. This change should make children a more competitive option.

You also have the option of changing how fast they build "Growth" from their Learning Need. Setting it to 1.5 should make it more plausible to max out child growth if playing with Child-aging at 6x instead of the 4x default.

Mod Discord
[discord.gg][ko-fi.com]
64 則留言
Triel 11 月 22 日 下午 5:53 
Cant get it to overrride vanilla skills expanded settings. Sad.
Salep 11 月 21 日 下午 11:16 
hi just wanna make sure of something.

if I change learning Multipler to 2
is it 2x of default vanilla 0.35 value = 0.70x learn
or is it set to flat 2x learn
Delgore 9 月 12 日 上午 3:05 
wao great! Children are so unrewarding in vanilla i use them in my bloodfarm (and because mood stystem is, well, so laughable). Finaly worth the effort? Thanks! :)
RedMattis  [作者] 9 月 7 日 上午 11:42 
@恰似宛然一笑生花
Thanks! I'm glad you like it.

Good luck with the translations! :)
恰似宛然一笑生花 9 月 5 日 下午 11:15 
Hello RedMattis , that's an interesting mod. So I created a mod "Better Children Skill Learning_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
RedMattis  [作者] 8 月 24 日 上午 6:28 
@RiKShaw
In vanilla you can often end up with just a pick of "Depressive, Teetotaller, Pyromaniac, Chemical Fascination" even with max-tier growth, which is quite hard to pull off itself.

A kid with 3 shooting and double-passion is still easily outperformed by a random no-passion baseliner with 11 skill and Tough, especially if you throw a +8 skill on the baseliner.

Meanwhile kids easily get eaten by the wildlife, or have a mechanoid base spawn on them when they are skygazing.

Also pregnant pawns are terrible, and mothers can die in childbirth if you're unlucky.

They aren't _bad_ in vanilla, but they are a huge risk for relatively little reward compared to focusing your colonists time on stuff like Research/Crafting, Biotech, Mechanoids, Anomaly content, etc.

Imo. of course.
RiKShaw 8 月 23 日 上午 8:40 
In the description about children needing to be more competitive, I've found the game to be the opposite. Random pawns from raids, etc are often laden with conflicting and just terrible traits/passions. Like having a shooting inspiration on someone incapable of violence, or a wimp with a melee passion. Or just a bad trait that's going to be a pain.

On the other hand, yes children take more effort but you're going to get someone who not only is guaranteed to get along with at least 2 of your pawns, they're going to have more passions than a random pawn and they're going to have curated traits and passions, even if you aren't picking the best option each time.

Now, this would heavily be influenced by mods I have to increase trait slots and add new traits, because I think the majority of them are negative, but I think the point still stands.
RedMattis  [作者] 7 月 24 日 下午 10:53 
Yes, it works with 1.6

You can see compatible versions on the side-bar (1.4, 1.5, 1.6 in this case)
Fishy the Medic 7 月 24 日 下午 10:15 
Is there 1.6 support?
Tae 4 月 18 日 上午 1:59 
Okay, thank you for responding. Trying to rule out mods without doing the half n half method if i can lol